Gridarta Editor
AbstractSelectionAction.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.action;
21 
27 import org.jetbrains.annotations.NotNull;
28 
33 public abstract class AbstractSelectionAction<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends AbstractMapCursorAction<G, A, R> {
34 
41  protected boolean doSelection(final boolean performAction, @NotNull final SelectionMode mode) {
42  final MapCursor<G, A, R> mapCursor = getActiveMapCursor();
43  if (mapCursor == null) {
44  return false;
45  }
46 
47  if (performAction) {
48  mapCursor.dragStart();
49  mapCursor.dragSelect(mode, true);
50  }
51 
52  return true;
53  }
54 
55 }
net.sf.gridarta
Base package of all Gridarta classes.
net.sf.gridarta.model.mapcursor.MapCursor.dragSelect
void dragSelect(@NotNull final SelectionMode selectionMode, final boolean forceSelect)
Leave drag mode and select pre-selection using selectionMode.
Definition: MapCursor.java:338
net.sf.gridarta.model.mapcursor.MapCursor.dragStart
final Point dragStart
Position where dragging has started.
Definition: MapCursor.java:71
net.sf
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition: AbstractGameObject.java:20
net
net.sf.gridarta.action.AbstractSelectionAction.doSelection
boolean doSelection(final boolean performAction, @NotNull final SelectionMode mode)
Executes an action for changing the selection.
Definition: AbstractSelectionAction.java:41
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.model.mapgrid.SelectionMode
Modes that describe how squares get selected.
Definition: SelectionMode.java:26
net.sf.gridarta.model.mapcursor.MapCursor
MapCursor provides methods to move and drag on map.
Definition: MapCursor.java:58
net.sf.gridarta.action.AbstractMapCursorAction
Abstract base class for actions that have to track the current map cursor.
Definition: AbstractMapCursorAction.java:38
net.sf.gridarta.action.AbstractMapCursorAction< G, A, R >::getActiveMapCursor
MapCursor< G, A, R > getActiveMapCursor()
Return the map cursor of the current map view if it is active.
Definition: AbstractMapCursorAction.java:52
net.sf.gridarta.action.AbstractSelectionAction
Abstract base class for actions that change the current selection.
Definition: AbstractSelectionAction.java:33
net.sf.gridarta.model.mapgrid
Definition: MapGrid.java:20
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.model.mapcursor
Definition: MapCursor.java:20