void applyChanges(@NotNull final GameObject<?, ?, ?> gameObject)
Severity refreshDisplay(@Nullable final GameObject<?, ?, ?> gameObject)
void apply(@NotNull final G gameObject)
final GameObjectTextEditor gameObjectTextEditor
void refresh(@Nullable final G gameObject)
TextEditorTab(@NotNull final GameObjectAttributesModel< G, A, R > gameObjectAttributesModel, @NotNull final ArchetypeTypeSet archetypeTypeSet)