Gridarta Editor
BelowFloorInsertionMode.java
Go to the documentation of this file.
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/*
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* Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
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* Copyright (C) 2000-2023 The Gridarta Developers.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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package
net.sf.gridarta.model.mapmodel;
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import
net
.
sf
.
gridarta
.
model
.
archetype
.
Archetype
;
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import
net
.
sf
.
gridarta
.
model
.
gameobject
.
GameObject
;
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import
net
.
sf
.
gridarta
.
model
.
maparchobject
.
MapArchObject
;
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import
net
.
sf
.
gridarta
.
model
.
match
.
GameObjectMatcher
;
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import
org.jetbrains.annotations.NotNull;
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import
org.jetbrains.annotations.Nullable;
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34
public
class
BelowFloorInsertionMode
implements
InsertionMode
{
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private
static
final
long
serialVersionUID
= 1L;
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@Nullable
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private
final
GameObjectMatcher
floorGameObjectMatcher
;
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public
BelowFloorInsertionMode
(@Nullable
final
GameObjectMatcher
floorGameObjectMatcher
) {
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this.floorGameObjectMatcher =
floorGameObjectMatcher
;
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}
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@Override
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public <G extends GameObject<G, A, R>, A extends
MapArchObject<A>
, R extends
Archetype<G, A, R>
>
void
insert
(@NotNull
final
G gameObject, @NotNull
final
MapSquare<G, A, R>
mapSquare) {
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if
(
floorGameObjectMatcher
==
null
) {
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mapSquare.addFirst(gameObject);
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return
;
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}
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final
G firstFloor = mapSquare.getFirst(
floorGameObjectMatcher
);
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if
(firstFloor ==
null
) {
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mapSquare.addFirst(gameObject);
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return
;
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}
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mapSquare.insertAfter(firstFloor, gameObject);
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}
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@Override
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public
String
toString
() {
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return
"below floor"
;
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}
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}
net.sf.gridarta.model.mapmodel.BelowFloorInsertionMode.BelowFloorInsertionMode
BelowFloorInsertionMode(@Nullable final GameObjectMatcher floorGameObjectMatcher)
Initializes the class.
Definition:
BelowFloorInsertionMode.java:52
net.sf.gridarta
Base package of all Gridarta classes.
net.sf.gridarta.model.mapmodel.MapSquare< G, A, R >
net.sf.gridarta.model.mapmodel.BelowFloorInsertionMode
Insert right below the bottommost floor square.
Definition:
BelowFloorInsertionMode.java:34
net.sf
net.sf.gridarta.model.match.GameObjectMatcher
Interface for classes that match GameObjects.
Definition:
GameObjectMatcher.java:30
net.sf.gridarta.model.archetype
Definition:
AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition:
GameObject.java:36
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition:
AbstractGameObject.java:20
net
net.sf.gridarta.model.match
Classes related to matching {GameObjects}, so called { net.sf.gridarta.model.match....
Definition:
AndGameObjectMatcher.java:20
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition:
MapArchObject.java:40
net.sf.gridarta.model.mapmodel.InsertionMode
Insertion modes.
Definition:
InsertionMode.java:33
net.sf.gridarta.model.mapmodel.BelowFloorInsertionMode.serialVersionUID
static final long serialVersionUID
The serial version UID.
Definition:
BelowFloorInsertionMode.java:39
net.sf.gridarta.model.mapmodel.BelowFloorInsertionMode.floorGameObjectMatcher
final GameObjectMatcher floorGameObjectMatcher
A GameObjectMatcher matching floor game objects.
Definition:
BelowFloorInsertionMode.java:46
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition:
Archetype.java:41
net.sf.gridarta.model.maparchobject
Definition:
AbstractMapArchObject.java:20
net.sf.gridarta.model.mapmodel.BelowFloorInsertionMode.insert
public< G extends GameObject< G, A, R >, A extends MapArchObject< A >, R extends Archetype< G, A, R > > void insert(@NotNull final G gameObject, @NotNull final MapSquare< G, A, R > mapSquare)
Definition:
BelowFloorInsertionMode.java:57
net.sf.gridarta.model.mapmodel.BelowFloorInsertionMode.toString
String toString()
Definition:
BelowFloorInsertionMode.java:72
src
model
src
main
java
net
sf
gridarta
model
mapmodel
BelowFloorInsertionMode.java
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