Gridarta Editor
src
model
src
main
java
net
sf
gridarta
model
gameobject
GameObjectFactory.java
Go to the documentation of this file.
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/*
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* Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
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* Copyright (C) 2000-2023 The Gridarta Developers.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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package
net.sf.gridarta.model.gameobject;
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import
net
.
sf
.
gridarta
.
model
.
archetype
.
Archetype
;
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import
net
.
sf
.
gridarta
.
model
.
maparchobject
.
MapArchObject
;
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import
org.jetbrains.annotations.NotNull;
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import
org.jetbrains.annotations.Nullable;
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public
interface
GameObjectFactory
<G
extends
GameObject
<G, A, R>, A extends
MapArchObject
<A>, R extends
Archetype
<G, A, R>> {
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@NotNull
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R
newArchetype
(@NotNull String archetypeName);
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@NotNull
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G
createGameObject
(@NotNull R archetype);
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@NotNull
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G
createGameObjectPart
(@NotNull R archetype, @Nullable G head);
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@NotNull
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G
cloneGameObject
(@NotNull G gameObject);
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@NotNull
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G
cloneMultiGameObject
(@NotNull G gameObject);
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void
createInventory
(@NotNull
GameObject<G, A, R>
gameObject, @NotNull Iterable<G> archetype);
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}
net.sf.gridarta
net.sf.gridarta.model.maparchobject.MapArchObject
Definition:
MapArchObject.java:40
net.sf
net.sf.gridarta.model.gameobject.GameObjectFactory.cloneMultiGameObject
G cloneMultiGameObject(@NotNull G gameObject)
net.sf.gridarta.model.archetype
Definition:
AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Definition:
GameObject.java:36
net.sf.gridarta.model.gameobject.GameObjectFactory.createInventory
void createInventory(@NotNull GameObject< G, A, R > gameObject, @NotNull Iterable< G > archetype)
net.sf.gridarta.model.gameobject.GameObjectFactory
Definition:
GameObjectFactory.java:31
net
net.sf.gridarta.model.gameobject.GameObjectFactory.createGameObjectPart
G createGameObjectPart(@NotNull R archetype, @Nullable G head)
net.sf.gridarta.model.gameobject.GameObjectFactory.cloneGameObject
G cloneGameObject(@NotNull G gameObject)
net.sf.gridarta.model.gameobject.GameObjectFactory.createGameObject
G createGameObject(@NotNull R archetype)
net.sf.gridarta.model
net.sf.gridarta.model.maparchobject
Definition:
AbstractMapArchObject.java:20
net.sf.gridarta.model.gameobject.GameObjectFactory.newArchetype
R newArchetype(@NotNull String archetypeName)
net.sf.gridarta.model.archetype.Archetype
Definition:
Archetype.java:41
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