Gridarta Editor
ConnectionView.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.gui.panel.connectionview;
21 
29 import org.jetbrains.annotations.NotNull;
30 
37 public class ConnectionView<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends View<Integer, G, A, R> {
38 
42  private static final long serialVersionUID = 1L;
43 
50  public ConnectionView(@NotNull final MapViewManager<G, A, R> mapViewManager, @NotNull final DelayedMapModelListenerManager<G, A, R> delayedMapModelListenerManager) {
51  super((o1, o2) -> o1.compareTo(o2), new ConnectionCellRenderer(), mapViewManager, delayedMapModelListenerManager);
52  }
53 
54  @Override
55  protected void scanGameObjectForConnections(@NotNull final G gameObject) {
56  scanGameObject(gameObject);
57  for (final GameObject<G, A, R> invObject : gameObject.recursive()) {
58  scanGameObject(invObject);
59  }
60  }
61 
67  private void scanGameObject(@NotNull final GameObject<G, A, R> gameObject) {
68  final int[] values = Connections.parseConnections(gameObject);
69  if (values == null) {
70  return;
71  }
72 
73  for (final int value : values) {
74  addConnection(value, gameObject);
75  }
76  }
77 
82  private static class ConnectionCellRenderer extends CellRenderer<Integer> {
83 
87  private static final long serialVersionUID = 1L;
88 
89  @NotNull
90  @Override
91  protected String formatKey(@NotNull final Integer key) {
92  return key.toString();
93  }
94 
95  @NotNull
96  @Override
97  protected String formatValue(@NotNull final BaseObject<?, ?, ?, ?> gameObject) {
98  return gameObject.getBestName();
99  }
100 
101  }
102 
103 }
net.sf.gridarta.model.connectionview.Connections.parseConnections
static int[] parseConnections(@NotNull final BaseObject<?, ?, ?, ?> gameObject)
Extract the "connected" value(s) from a given game object.
Definition: Connections.java:55
net.sf.gridarta.gui.panel.connectionview.View
Abstract base class for a panel that holds information about connections of the selected key on the s...
Definition: View.java:58
net.sf.gridarta
Base package of all Gridarta classes.
net.sf.gridarta.gui.map.mapview.MapViewManager
Maintains all map views.
Definition: MapViewManager.java:38
net.sf
net.sf.gridarta.gui.panel.connectionview.ConnectionView.scanGameObjectForConnections
void scanGameObjectForConnections(@NotNull final G gameObject)
Definition: ConnectionView.java:55
net.sf.gridarta.gui.panel.connectionview.ConnectionView.ConnectionCellRenderer
A CellRenderer for the connection view.
Definition: ConnectionView.java:82
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net.sf.gridarta.gui
Graphical User Interface of Gridarta.
net.sf.gridarta.gui.panel.connectionview.View< Integer, G, A, R >::addConnection
void addConnection( @NotNull final K key, @NotNull final GameObject< G, A, R > gameObject)
Definition: View.java:193
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition: AbstractGameObject.java:20
net
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.gui.map.mapview
Definition: AbstractMapView.java:20
net.sf.gridarta.gui.panel.connectionview.ConnectionView.scanGameObject
void scanGameObject(@NotNull final GameObject< G, A, R > gameObject)
Adds the given game object as a connection if it has a "connected" field.
Definition: ConnectionView.java:67
net.sf.gridarta.model.connectionview
Definition: Connections.java:20
net.sf.gridarta.gui.panel.connectionview.ConnectionView.ConnectionCellRenderer.serialVersionUID
static final long serialVersionUID
The serial version UID.
Definition: ConnectionView.java:87
net.sf.gridarta.model.baseobject.BaseObject
Definition: BaseObject.java:34
net.sf.gridarta.gui.panel.connectionview.ConnectionView.ConnectionCellRenderer.formatKey
String formatKey(@NotNull final Integer key)
Definition: ConnectionView.java:91
net.sf.gridarta.gui.delayedmapmodel
Definition: DelayedMapModelListener.java:20
net.sf.gridarta.gui.delayedmapmodel.DelayedMapModelListenerManager
Provides support for delayed notification of MapModel changes.
Definition: DelayedMapModelListenerManager.java:54
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.model.baseobject
Definition: AbstractBaseObject.java:20
net.sf.gridarta.gui.map
Base classes for rendering maps.
Definition: AbstractPerMapDialogManager.java:20
net.sf.gridarta.gui.panel.connectionview.ConnectionView.ConnectionCellRenderer.formatValue
String formatValue(@NotNull final BaseObject<?, ?, ?, ?> gameObject)
Definition: ConnectionView.java:97
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.gui.panel.connectionview.ConnectionView.ConnectionView
ConnectionView(@NotNull final MapViewManager< G, A, R > mapViewManager, @NotNull final DelayedMapModelListenerManager< G, A, R > delayedMapModelListenerManager)
Creates a new instance.
Definition: ConnectionView.java:50
net.sf.gridarta.gui.panel.connectionview.CellRenderer
A DefaultListCellRenderer for rendering Connection objects in a list.
Definition: CellRenderer.java:36
net.sf.gridarta.model.gameobject.GameObject.recursive
Iterable< G > recursive()
Return an object that is a recursive representation.
net.sf.gridarta.model.connectionview.Connections
Utility class to parse "connected" fields in game objects.
Definition: Connections.java:31
net.sf.gridarta.gui.panel.connectionview.ConnectionView.serialVersionUID
static final long serialVersionUID
The serial version UID.
Definition: ConnectionView.java:42
net.sf.gridarta.gui.panel.connectionview.ConnectionView
The view of the connection view control.
Definition: ConnectionView.java:37