Gridarta Editor
TextEditorTab.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.gui.panel.gameobjectattributes;
21 
22 import javax.swing.JPanel;
28 import org.jetbrains.annotations.NotNull;
29 import org.jetbrains.annotations.Nullable;
30 
35 public class TextEditorTab<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> extends AbstractGameObjectAttributesTab<G, A, R> {
36 
40  @NotNull
42 
48  public TextEditorTab(@NotNull final GameObjectAttributesModel<G, A, R> gameObjectAttributesModel, @NotNull final ArchetypeTypeSet archetypeTypeSet) {
49  super(gameObjectAttributesModel);
50  gameObjectTextEditor = new GameObjectTextEditor(archetypeTypeSet);
52  }
53 
54  @NotNull
55  @Override
56  public JPanel getPanel() {
57  return gameObjectTextEditor;
58  }
59 
60  @Override
61  protected void refresh(@Nullable final G gameObject) {
63  }
64 
65  @Override
66  public boolean canApply() {
68  }
69 
70  @Override
71  public void activate() {
73  }
74 
75  @Override
76  protected void apply(@NotNull final G gameObject) {
78  }
79 
80 }
net.sf.gridarta.gui.panel.gameobjectattributes.TextEditorTab.getPanel
JPanel getPanel()
Definition: TextEditorTab.java:56
net.sf.gridarta.model.archetypetype
Defines types of GameObjects with corresponding attributes.
Definition: AbstractArchetypeAttributeInvSpell.java:20
net.sf.gridarta.gui.panel
net.sf.gridarta.gui.panel.gameobjectattributes.TextEditorTab.refresh
void refresh(@Nullable final G gameObject)
Definition: TextEditorTab.java:61
net.sf.gridarta
Base package of all Gridarta classes.
net.sf.gridarta.gui.panel.gameobjectattributes.TextEditorTab.activate
void activate()
Definition: TextEditorTab.java:71
net.sf
net.sf.gridarta.gui.panel.gameobjecttexteditor.GameObjectTextEditor
Implements the "Game Object Text Editor".
Definition: GameObjectTextEditor.java:53
net.sf.gridarta.gui.panel.gameobjecttexteditor
Definition: GameObjectTextEditor.java:20
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net.sf.gridarta.gui.panel.gameobjecttexteditor.GameObjectTextEditor.applyChanges
void applyChanges(@NotNull final GameObject<?, ?, ?> gameObject)
Updates a GameObject's attributes from the input field.
Definition: GameObjectTextEditor.java:107
net.sf.gridarta.model.archetypetype.ArchetypeTypeSet
Manages ArchetypeType instances, list, and bitmask definitions.
Definition: ArchetypeTypeSet.java:40
net.sf.gridarta.gui.panel.gameobjectattributes.AbstractGameObjectAttributesTab
Base class for GameObjectAttributesTab implementations.
Definition: AbstractGameObjectAttributesTab.java:38
net.sf.gridarta.gui.panel.gameobjectattributes.TextEditorTab.TextEditorTab
TextEditorTab(@NotNull final GameObjectAttributesModel< G, A, R > gameObjectAttributesModel, @NotNull final ArchetypeTypeSet archetypeTypeSet)
Creates a new instance.
Definition: TextEditorTab.java:48
net.sf.gridarta.gui.panel.gameobjecttexteditor.GameObjectTextEditor.getTextPane
Component getTextPane()
Returns the text input pane.
Definition: GameObjectTextEditor.java:168
net.sf.gridarta.gui.panel.gameobjecttexteditor.GameObjectTextEditor.canApplyChanges
boolean canApplyChanges()
Returns whether the current text field differs from the initial value.
Definition: GameObjectTextEditor.java:99
net.sf.gridarta.gui
Graphical User Interface of Gridarta.
net.sf.gridarta.model.gameobject
GameObjects are the objects based on Archetypes found on maps.
Definition: AbstractGameObject.java:20
net.sf.gridarta.gui.panel.gameobjectattributes.TextEditorTab.canApply
boolean canApply()
Definition: TextEditorTab.java:66
net.sf.gridarta.gui.panel.gameobjectattributes.TextEditorTab.apply
void apply(@NotNull final G gameObject)
Definition: TextEditorTab.java:76
net
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.gui.panel.gameobjectattributes.GameObjectAttributesModel< G, A, R >
net.sf.gridarta.gui.panel.gameobjecttexteditor.GameObjectTextEditor.activate
void activate()
Activates this component.
Definition: GameObjectTextEditor.java:175
net.sf.gridarta.gui.panel.gameobjectattributes.TextEditorTab.gameObjectTextEditor
final GameObjectTextEditor gameObjectTextEditor
The displayed GameObjectTextEditor instance.
Definition: TextEditorTab.java:41
net.sf.gridarta.gui.panel.gameobjectattributes.AbstractGameObjectAttributesTab< G, A, R >::addAutoApply
void addAutoApply( @NotNull final Component component)
Registers a component that auto-applies when the focus is lost.
Definition: AbstractGameObjectAttributesTab.java:161
net.sf.gridarta.gui.panel.gameobjecttexteditor.GameObjectTextEditor.refreshDisplay
Severity refreshDisplay(@Nullable final GameObject<?, ?, ?> gameObject)
Refreshes the input field to show the attributes of a {}.
Definition: GameObjectTextEditor.java:118
net.sf.gridarta.gui.panel.gameobjectattributes.AbstractGameObjectAttributesTab< G, A, R >::setTabSeverity
void setTabSeverity( @NotNull final Severity tabSeverity)
Sets the tab severity.
Definition: AbstractGameObjectAttributesTab.java:102
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.gui.panel.gameobjectattributes.TextEditorTab
The tab containing the game object text editor.
Definition: TextEditorTab.java:35
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20