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Gridarta Editor
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20 package net.sf.gridarta.gui.panel.gameobjectattributes;
22 import javax.swing.JPanel;
27 import org.jetbrains.annotations.NotNull;
Base package of all Gridarta classes.
void addGameObjectAttributesTabListener(@NotNull GameObjectAttributesTabListener< G, A, R > listener)
Adds a listener.
A tab in the game object attributes panel.
Reflects a game object (object on a map).
void removeGameObjectAttributesTabListener(@NotNull GameObjectAttributesTabListener< G, A, R > listener)
Removes a listener.
Graphical User Interface of Gridarta.
Severity levels for colors of tabs.
GameObjects are the objects based on Archetypes found on maps.
Interface for MapArchObjects.
void apply()
Applies the current settings.
boolean canApply()
Returns whether a selected game object exists and the current value differs from the initially set va...
void activate()
Sets the focus to this component.
JPanel getPanel()
Creates the contents panel.
Severity getTabSeverity()
Returns the tab severity.