public interface GameObjectAttributesModelListener<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
GameObjectAttributesModel
related events.Modifier and Type | Method and Description |
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void |
refreshSelectedGameObject()
Called whenever the selected game object's attributes may have changed.
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void |
selectedGameObjectChanged(G selectedGameObject)
Called whenever the selected game object has changed.
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void selectedGameObjectChanged(@Nullable G selectedGameObject)
selectedGameObject
- the selected game objectvoid refreshSelectedGameObject()