See: Description
Interface | Description |
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Tool<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Interface for tools that are used to manipulate maps.
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Class | Description |
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AbstractTool<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Base class for tools.
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BasicAbstractTool<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Base class for the default provided tools.
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DeletionTool<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Tool for Deletion.
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InsertionTool<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
MouseOpListener for insertion.
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SelectionTool<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Tool for Selection.
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ToolPalette<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Pane for controlling which mouse to select and configure tools for.
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ToolSelector<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
User interface for selecting a tool and displaying its options.
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VoidTool<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The VoidTool is a tool that does nothing.
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