public class TopLevelGameObjectIterator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
extends java.lang.Object
implements java.util.Iterator<G>
Constructor and Description |
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TopLevelGameObjectIterator(@NotNull MapModel<G,A,R> mapModel,
@NotNull java.awt.Point start,
int direction,
boolean skipFirst)
Creates a new instance.
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Modifier and Type | Method and Description |
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boolean |
hasNext() |
G |
next() |
void |
remove() |
public TopLevelGameObjectIterator(@NotNull @NotNull MapModel<G,A,R> mapModel, @NotNull @NotNull java.awt.Point start, int direction, boolean skipFirst)
mapModel
- the map model to iterate overstart
- the starting pointdirection
- the direction to iterate: +1
for forward, -1
for backwardskipFirst
- whether to skip the first map square and return it at
the endpublic boolean hasNext()
hasNext
in interface java.util.Iterator<G extends GameObject<G,A,R>>
@NotNull public G next()
next
in interface java.util.Iterator<G extends GameObject<G,A,R>>
public void remove()
remove
in interface java.util.Iterator<G extends GameObject<G,A,R>>