public interface GameObjectValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends Validator<G,A,R>
Modifier and Type | Method and Description |
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void |
validateGameObject(G gameObject,
@NotNull ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
getKey, isDefaultEnabled, isEnabled, setEnabled
void validateGameObject(@NotNull G gameObject, @NotNull @NotNull ErrorCollector<G,A,R> errorCollector)
gameObject
- the game object to validateerrorCollector
- the error collector to report errors to