public class MapDifficultyChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractValidator<G,A,R> implements MapValidator<G,A,R>
Constructor and Description |
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MapDifficultyChecker(@NotNull ValidatorPreferences validatorPreferences,
int minDifficulty,
int maxDifficulty)
Creates a new instance.
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Modifier and Type | Method and Description |
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void |
validateMap(@NotNull MapModel<G,A,R> mapModel,
@NotNull ErrorCollector<G,A,R> errorCollector)
Validate a map.
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getKey, isDefaultEnabled, isEnabled, setEnabled
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getKey, isDefaultEnabled, isEnabled, setEnabled
public MapDifficultyChecker(@NotNull @NotNull ValidatorPreferences validatorPreferences, int minDifficulty, int maxDifficulty)
validatorPreferences
- the validator preferences to useminDifficulty
- the minimal acceptable difficultymaxDifficulty
- the maximal acceptable difficultypublic void validateMap(@NotNull @NotNull MapModel<G,A,R> mapModel, @NotNull @NotNull ErrorCollector<G,A,R> errorCollector)
MapValidator
validateMap
in interface MapValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
mapModel
- Map to validateerrorCollector
- Error collector to report errors to