public class TilePathsChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractValidator<G,A,R> implements MapValidator<G,A,R>
Constructor and Description |
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TilePathsChecker(ValidatorPreferences validatorPreferences,
int tilePaths)
Create a TilePathsChecker.
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Modifier and Type | Method and Description |
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void |
validateMap(MapModel<G,A,R> mapModel,
ErrorCollector<G,A,R> errorCollector)
Validate a map.
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getKey, isDefaultEnabled, isEnabled, setEnabled
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getKey, isDefaultEnabled, isEnabled, setEnabled
public TilePathsChecker(@NotNull ValidatorPreferences validatorPreferences, int tilePaths)
validatorPreferences
- the validator preferences to usetilePaths
- the number of tile paths to checkpublic void validateMap(@NotNull MapModel<G,A,R> mapModel, @NotNull ErrorCollector<G,A,R> errorCollector)
validateMap
in interface MapValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
mapModel
- Map to validateerrorCollector
- Error collector to report errors to