public class EnvironmentSensorSlayingError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends GameObjectValidationError<G,A,R> implements CorrectableError
ValidationError
that refers to an environment sensor game object
having an invalid slaying field.Constructor and Description |
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EnvironmentSensorSlayingError(G gameObject)
Create a new instance.
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Modifier and Type | Method and Description |
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void |
correct(java.awt.Component parentComponent)
Try to correct this error.
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java.lang.String |
getParameter(int id)
Returns a parameter string to be used in the error message.
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addGameObject, addMapSquare, getGameObjects, getMapModel, getMapSquares, getMessage, toString
public EnvironmentSensorSlayingError(@NotNull G gameObject)
gameObject
- The game object on which the error occurred.public void correct(@NotNull java.awt.Component parentComponent)
correct
in interface CorrectableError
parentComponent
- parent component to display a dialog upon in case
this error needs to query information from the user for correction@Nullable public java.lang.String getParameter(int id)
id
}.getParameter
in class ValidationError<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
id
- the error id