public class FilesResourcesReader extends AbstractFilesResourcesReader<GameObject,MapArchObject,Archetype>
| Constructor and Description |
|---|
FilesResourcesReader(@NotNull java.io.File archDirectory,
@NotNull java.io.File collectedDirectory,
@NotNull ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet,
@NotNull AbstractArchetypeParser<GameObject,MapArchObject,Archetype,?> archetypeParser,
@NotNull FaceObjects faceObjects,
@NotNull AnimationObjects animationObjects,
@NotNull ArchFaceProvider archFaceProvider)
Creates a new instance.
|
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
isValidEntry(int folderLevel,
java.lang.String name)
Returns whether a file name should be processed.
|
@NotNull FaceProvider |
read(@NotNull ErrorView errorView,
@NotNull java.util.List<GameObject> invObjects)
Reads the resources.
|
addPNGFace, loadAnimationsFromCollect, loadAnimTreepublic FilesResourcesReader(@NotNull
@NotNull java.io.File archDirectory,
@NotNull
@NotNull java.io.File collectedDirectory,
@NotNull
@NotNull ArchetypeSet<GameObject,MapArchObject,Archetype> archetypeSet,
@NotNull
@NotNull AbstractArchetypeParser<GameObject,MapArchObject,Archetype,?> archetypeParser,
@NotNull
@NotNull FaceObjects faceObjects,
@NotNull
@NotNull AnimationObjects animationObjects,
@NotNull
@NotNull ArchFaceProvider archFaceProvider)
archDirectory - the "arch" directory to readcollectedDirectory - the collected directoryarchetypeSet - the archetype set to updatearchetypeParser - the archetype parser to usefaceObjects - the face objects instanceanimationObjects - the animation objects instancearchFaceProvider - the arch face provider to use@NotNull public @NotNull FaceProvider read(@NotNull @NotNull ErrorView errorView, @NotNull @NotNull java.util.List<GameObject> invObjects)
AbstractResourcesReaderread in class AbstractFilesResourcesReader<GameObject,MapArchObject,Archetype>errorView - the error view for reporting problemsinvObjects - all read archetypes are added to this listprotected boolean isValidEntry(int folderLevel,
java.lang.String name)
AbstractFilesResourcesReaderisValidEntry in class AbstractFilesResourcesReader<GameObject,MapArchObject,Archetype>folderLevel - the folder levelname - the base name of the file name