public class NamedGameObjectMatcherFilter extends java.lang.Object implements Filter<NamedGameObjectMatcherFilter,NamedGameObjectMatcherFilterConfig>
Filter which filters according to a NamedGameObjectMatcher.| Constructor and Description |
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NamedGameObjectMatcherFilter(@NotNull GameObjectMatcher matcher)
Creates a new instance.
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| Modifier and Type | Method and Description |
|---|---|
@NotNull NamedGameObjectMatcherFilterConfig |
createConfig()
Creates a new
FilterConfig instance for this filter. |
boolean |
hasGlobalMatch(@NotNull NamedGameObjectMatcherFilterConfig config)
Tells if all the game objects on a square are to be analyzed before a
match result.
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boolean |
match(@NotNull NamedGameObjectMatcherFilterConfig config,
@NotNull GameObject<?,?,?> gameObject)
Tells whether we got a match on specific
GameObject. |
boolean |
reset(@NotNull NamedGameObjectMatcherFilterConfig config)
This tells the filter we have finished with current map square and,
perhaps, we are jumping on next one.
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public NamedGameObjectMatcherFilter(@NotNull
@NotNull GameObjectMatcher matcher)
matcher - the game object matcher to usepublic boolean match(@NotNull
@NotNull NamedGameObjectMatcherFilterConfig config,
@NotNull
@NotNull GameObject<?,?,?> gameObject)
FilterGameObject. The analysis
tool will call this function with every game object on a given map
square. The match function is responsible for analyzing inventories if it
needs to. Unless Filter.hasGlobalMatch(FilterConfig) returns true, when a match occurred, this function is not called with the
remaining game objects on the map square and a reset is issued.match in interface Filter<NamedGameObjectMatcherFilter,NamedGameObjectMatcherFilterConfig>config - the filter configuration to usegameObject - the game object being analyzed on the maphasGlobalMatch() returns truepublic boolean reset(@NotNull
@NotNull NamedGameObjectMatcherFilterConfig config)
FilterFilter.hasGlobalMatch(FilterConfig)
returns true, the returning value is used to know if we had a
match.reset in interface Filter<NamedGameObjectMatcherFilter,NamedGameObjectMatcherFilterConfig>config - the filter configuration to usepublic boolean hasGlobalMatch(@NotNull
@NotNull NamedGameObjectMatcherFilterConfig config)
FilterFilter.match(FilterConfig, GameObject)
is ignored and the returning value of Filter.reset(FilterConfig) is
used as replacement. This should mainly used by complex analyze filters.hasGlobalMatch in interface Filter<NamedGameObjectMatcherFilter,NamedGameObjectMatcherFilterConfig>config - the filter configuration to use@NotNull public @NotNull NamedGameObjectMatcherFilterConfig createConfig()
FilterFilterConfig instance for this filter.createConfig in interface Filter<NamedGameObjectMatcherFilter,NamedGameObjectMatcherFilterConfig>