public class DelegatingMapValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractValidator<G,A,R> implements GameObjectValidator<G,A,R>, SquareValidator<G,A,R>, MapValidator<G,A,R>, java.lang.Iterable<Validator<G,A,R>>
| Modifier and Type | Field and Description |
|---|---|
static @NotNull java.lang.String |
DEFAULT_KEY
The default key.
|
| Constructor and Description |
|---|
DelegatingMapValidator(@NotNull ValidatorPreferences validatorPreferences)
Creates a new instance for the default key.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addValidator(@NotNull Validator<G,A,R> validator)
Adds a
Validator that might to be queried. |
@NotNull java.util.Iterator<Validator<G,A,R>> |
iterator() |
void |
validateAll(@NotNull MapModel<G,A,R> mapModel)
Performs all validations on a map.
|
void |
validateGameObject(G gameObject,
@NotNull ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
void |
validateMap(@NotNull MapModel<G,A,R> mapModel,
@NotNull ErrorCollector<G,A,R> errorCollector)
Validate a map.
|
void |
validateSquare(@NotNull MapSquare<G,A,R> mapSquare,
@NotNull ErrorCollector<G,A,R> errorCollector)
Validate a map square.
|
getKey, isDefaultEnabled, isEnabled, setEnabledclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetKey, isDefaultEnabled, isEnabled, setEnabled@NotNull public static final @NotNull java.lang.String DEFAULT_KEY
public DelegatingMapValidator(@NotNull
@NotNull ValidatorPreferences validatorPreferences)
validatorPreferences - the validator preferences to usepublic void validateAll(@NotNull
@NotNull MapModel<G,A,R> mapModel)
mapModel - map to validatepublic void validateMap(@NotNull
@NotNull MapModel<G,A,R> mapModel,
@NotNull
@NotNull ErrorCollector<G,A,R> errorCollector)
MapValidatorvalidateMap in interface MapValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>mapModel - Map to validateerrorCollector - Error collector to report errors topublic void validateSquare(@NotNull
@NotNull MapSquare<G,A,R> mapSquare,
@NotNull
@NotNull ErrorCollector<G,A,R> errorCollector)
SquareValidatorvalidateSquare in interface SquareValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>mapSquare - Square to validateerrorCollector - Error collector to report errors topublic void validateGameObject(@NotNull
G gameObject,
@NotNull
@NotNull ErrorCollector<G,A,R> errorCollector)
GameObjectValidatorvalidateGameObject in interface GameObjectValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>gameObject - the game object to validateerrorCollector - the error collector to report errors topublic void addValidator(@NotNull
@NotNull Validator<G,A,R> validator)
Validator that might to be queried. The validator is
queried for a KeyName and the preferences are queried whether this
validator module should or shouldn't be active.validator - to be queried