public class RangeEntry<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>
extends java.lang.Object
| Constructor and Description |
|---|
RangeEntry(@NotNull java.lang.String displayName,
@NotNull Range range)
Creates a new instance.
|
| Modifier and Type | Method and Description |
|---|---|
void |
validate(int value,
G gameObject,
@NotNull ErrorCollector<G,A,R> errorCollector)
Validates an attribute value.
|
public RangeEntry(@NotNull
@NotNull java.lang.String displayName,
@NotNull
@NotNull Range range)
displayName - the attribute name to display in error messagesrange - the attribute values range to check forpublic void validate(int value,
@NotNull
G gameObject,
@NotNull
@NotNull ErrorCollector<G,A,R> errorCollector)
value - the attribute value to checkgameObject - the game object containing the attribute valueerrorCollector - the error collector to receive the errors