public class SlayingChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractValidator<G,A,R> implements GameObjectValidator<G,A,R>
| Constructor and Description |
|---|
SlayingChecker(@NotNull ValidatorPreferences validatorPreferences,
@NotNull java.util.regex.Pattern defaultRegex)
Creates a new instance.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addMatcher(@NotNull GameObjectMatcher gameObjectMatcher,
@NotNull java.util.regex.Pattern regex)
Adds a matcher to check.
|
void |
validateGameObject(G gameObject,
@NotNull ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
getKey, isDefaultEnabled, isEnabled, setEnabledclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetKey, isDefaultEnabled, isEnabled, setEnabledpublic SlayingChecker(@NotNull
@NotNull ValidatorPreferences validatorPreferences,
@NotNull
@NotNull java.util.regex.Pattern defaultRegex)
validatorPreferences - the validator preferences to usedefaultRegex - the regular expression for any "slaying" field not
matching any specific game objectpublic void addMatcher(@NotNull
@NotNull GameObjectMatcher gameObjectMatcher,
@NotNull
@NotNull java.util.regex.Pattern regex)
gameObjectMatcher - selects the game objects to checkregex - the allowed values of the "slaying" fieldpublic void validateGameObject(@NotNull
G gameObject,
@NotNull
@NotNull ErrorCollector<G,A,R> errorCollector)
GameObjectValidatorvalidateGameObject in interface GameObjectValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>gameObject - the game object to validateerrorCollector - the error collector to report errors to