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Crossfire Server, Branch 1.12
R12190
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Floor handling. More...

Go to the source code of this file.
Functions | |
| static int | can_propagate (char item) |
| Checks if the tile 'propagates' the floor. | |
| mapstruct * | make_map_floor (char **layout, char *floorstyle, RMParms *RP) |
| Creates the Crossfire mapstruct object from the layout, and adds the floor. | |
| static void | put_floor (mapstruct *map, char **layout, int x, int y, object *floor_arch) |
| Put a floor at specified location, and then to adjacent tiles if applicable. | |
Floor handling.
Definition in file floor.c.
| static int can_propagate | ( | char | item | ) | [static] |
Checks if the tile 'propagates' the floor.
| item | tile to check. |
Definition at line 45 of file floor.c.
Referenced by put_floor().

| mapstruct* make_map_floor | ( | char ** | layout, |
| char * | floorstyle, | ||
| RMParms * | RP | ||
| ) |
Creates the Crossfire mapstruct object from the layout, and adds the floor.
| layout | generated layout. |
| floorstyle | floor style. Can be NULL, in which case a random one is chosen. |
| RP | parameters of the random map. |
Definition at line 89 of file floor.c.
References arch_to_object(), find_style(), get_empty_map(), GET_MAP_OB, insert_ob_in_map(), RMParms::multiple_floors, pick_random_object(), put_floor(), snprintf(), RMParms::Xsize, and RMParms::Ysize.
Referenced by generate_random_map().


| static void put_floor | ( | mapstruct * | map, |
| char ** | layout, | ||
| int | x, | ||
| int | y, | ||
| object * | floor_arch | ||
| ) | [static] |
Put a floor at specified location, and then to adjacent tiles if applicable.
| map | where to put the floor. |
| layout | layout that was used to generate the map. |
| x | |
| y | coordinates. |
| floor_arch | what floor to use. |
Definition at line 61 of file floor.c.
References arch_to_object(), can_propagate(), GET_MAP_OB, and insert_ob_in_map().
Referenced by make_map_floor().


1.7.6.1