| _cfpcontext |  | 
  | _cftimer | One timer  | 
  | _change_arch | When a treasure got cloned from archlist, we want perhaps change some default values  | 
  | _crossfire_plugin | One loaded plugin  | 
  | _hook_entry | One function the server exposes to plugins  | 
  | _LocalMeta2Info | LocalMeta2Info basically holds all the non metaserver2 information that we read from the metaserver2 file  | 
  | _materialtype | One material type  | 
  | _MetaServer2 | Start of metaserver2 logic Note: All static structures in this file should be treated as strictly private  | 
  | _MetaServer2_UpdateInfo |  | 
  | _ptr_assoc |  | 
  | _shared_string | One actual shared string  | 
  | _timeofday | Represents the ingame time  | 
  | animations_struct | This represents one animation  | 
  | artifactliststruct | This represents all archetypes for one particular object type  | 
  | artifactstruct | This is one artifact, ie one special item  | 
  | attackmess | Attack messages structure  | 
  | attribute_definition | One attribute  | 
  | attribute_type | One type for an attribute  | 
  | blstr |  | 
  | bmappair | Bmappair and xbm are used when looking for the image id numbers of a face by name  | 
  | buffer_struct | The following is the setup for a ring buffer for storing outbut data that the OS can't handle right away  | 
  | cf_parameter |  | 
  | CFanimation_struct | One full animation  | 
  | CFanimationHook | Available animation move  | 
  | CFConstant |  | 
  | CFmovement_struct | One move in an animation  | 
  | Chaos_Attacks |  | 
  | chars_names | Utility structure for the 'who' command  | 
  | client_cmd_mapping | Definition of a function the client sends without player interaction  | 
  | client_spell | This stores, for a spell a player knows, the last sp/gr/dam information sent to client  | 
  | command_array_struct | Represents one command  | 
  | Command_Line_Options | One command line option definition  | 
  | CREAnimationControl |  | 
  | CREAnimationPanel |  | 
  | CREAnimationWidget |  | 
  | CREArchetypePanel |  | 
  | CREArtifactPanel |  | 
  | CREFacePanel |  | 
  | CREFormulaePanel |  | 
  | CREMainWindow |  | 
  | CREPixmap |  | 
  | CREResourcesWindow |  | 
  | CRETreasurePanel |  | 
  | CRETreeItem |  | 
  | CRETreeItemAnimation |  | 
  | CRETreeItemArchetype |  | 
  | CRETreeItemArtifact |  | 
  | CRETreeItemFace |  | 
  | CRETreeItemFormulae |  | 
  | CRETreeItemTreasure |  | 
  | CREUtils |  | 
  | Crossfire_Archetype |  | 
  | Crossfire_Map |  | 
  | Crossfire_Object |  | 
  | Crossfire_Party |  | 
  | Crossfire_Player |  | 
  | Crossfire_Region |  | 
  | CS_Stats | Statistics on server  | 
  | DIR |  | 
  | dirent |  | 
  | face_info | Information about one image  | 
  | face_sets | Information about one face set  | 
  | flag_definition | One flag  | 
  | free_spots_struct | Datastructure needed by find_spot_in_room() and find_spot_in_room_recursive()  | 
  | free_walls_struct | Contains free walls in the map  | 
  | glnk | Used to link together the gods  | 
  | house_zone_struct | Link between a map and the exits to generate for it  | 
  | ignore_list | One list of fields to ignore  | 
  | JSONData |  | 
  | kill_format |  | 
  | linked_char |  | 
  | liv | Mostly used by "alive" objects  | 
  | Map | One map for a player  | 
  | map_cell_struct | One map cell, as sent to the client  | 
  | Map_Layer_Info | Information about a layer  | 
  | mapdef | This is a game-map  | 
  | MapSpace | This structure contains all information related to one map square  | 
  | mapzone | Options for a map  | 
  | namebytype | Special structure, used only by art_name_array[]  | 
  | new_face_struct | New face structure - this enforces the notion that data is face by face only - you can not change the color of an item - you need to instead create a new face with that color  | 
  | ob_methods | Typedefs for ob_methods  | 
  | Output_Buf | One output buffer  | 
  | paper_properties |  | 
  | param_moveto | Destination for moveto command  | 
  | party_struct | One party  | 
  | pl | One player  | 
  | player_cmd_mapping | Definition of a function called in reaction to player's action  | 
  | pycode_cache_entry |  | 
  | PythonCmdStruct |  | 
  | ralnk | Contains information about a race  | 
  | readable_message_type | Struct to store the message_type and message_subtype for signs and books used by the player  | 
  | recipeliststruct | List of recipes with a certain number of ingredients  | 
  | recipestruct | One alchemy recipe  | 
  | regiondef | This is a game region  | 
  | RMParms | Random map parameters  | 
  | Room |  | 
  | rv_vector | This is used by get_rangevector to determine where the other creature is  | 
  | scr | The score structure is used when treating new high-scores  | 
  | selection |  | 
  | Settings | Server settings  | 
  | shopinv | One item to list on the sign  | 
  | shopitem | Shop-related information for a map  | 
  | Socket_Info | Holds some system-related information  | 
  | socket_struct | Socket structure, represents a client-server connection  | 
  | SockList | Contains the base information we use to make up a packet we want to send  | 
  | spawn_point | Point from which a NPC can come when the map is loaded  | 
  | spawn_zone | Zone in which to add NPCs when the map was just loaded  | 
  | Statistics | This is used for various performance tracking statistics, or just how often certain events are done  | 
  | statsinfo | Contains the last range/title information sent to client  | 
  | string_array |  | 
  | StringBuffer |  | 
  | struct_dialog_information |  | 
  | struct_dialog_message |  | 
  | struct_dialog_reply |  | 
  | struct_equipment | One special item (weapon, shield, ...)  | 
  | struct_map_in_quest | Link between a quest and a map  | 
  | struct_map_in_quest_list | Utility structure to group map-quest link structure  | 
  | struct_map_info | Map information  | 
  | struct_map_list | List of maps  | 
  | struct_npc_info | Information about a NPC with a custom message  | 
  | struct_npc_list | List of NPCs with a custom message  | 
  | struct_quest | One quest  | 
  | struct_race | One monster race in the maps  | 
  | struct_race_list | Collection of races  | 
  | struct_region_info | Region information  | 
  | struct_slaying_info | Slaying information  | 
  | teleport_params |  | 
  | timezone | Timezone structure, for gettimeofday()  | 
  | titleliststruct |  | 
  | titlestruct | 'title' and 'titlelist' are used by the readable code  | 
  | treasureliststruct | Treasureliststruct represents one logical group of items to be generated together  | 
  | treasurestruct | Treasure is one element in a linked list, which together consist of a complete treasure-list  | 
  | type_attribute | One attribute in a type  | 
  | type_definition | One object type  | 
  | type_name |  | 
  | typedata | Link an object type with skill needed to identify, and general name  |