Buy/sell flags.


Defines

#define F_BUY   0
#define F_SELL   1
#define F_TRUE   2
#define F_NO_BARGAIN   4
#define F_IDENTIFIED   8
#define F_NOT_CURSED   16
#define F_APPROX   32
#define F_SHOP   64

Detailed Description

Those flags are mostly used for query_cost() and similar functions.

Define Documentation

#define F_APPROX   32

Flag to give a guess of item value.

Definition at line 731 of file define.h.

#define F_BUY   0

Item is being bought by player.

Definition at line 725 of file define.h.

#define F_IDENTIFIED   8

Flag to calculate value of identified item.

Definition at line 729 of file define.h.

#define F_NO_BARGAIN   4

Combine with F_BUY or F_SELL to disable bargaining calc.

Definition at line 728 of file define.h.

#define F_NOT_CURSED   16

Flag to calculate value of uncursed item.

Definition at line 730 of file define.h.

#define F_SELL   1

Item is being sold by player.

Definition at line 726 of file define.h.

#define F_SHOP   64

Consider the effect that the shop that the player is in has.

Definition at line 732 of file define.h.

#define F_TRUE   2

True value of item, unadjusted.

Definition at line 727 of file define.h.


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