Map loading flags


Defines

#define MAP_FLUSH   0x1
#define MAP_PLAYER_UNIQUE   0x2
#define MAP_BLOCK   0x4
#define MAP_STYLE   0x8
#define MAP_OVERLAY   0x10

Detailed Description

Options passed to ready_map_name() and load_original_map().
Todo:
remove map_block

Define Documentation

#define MAP_BLOCK   0x4

Unused.

Definition at line 118 of file map.h.

#define MAP_FLUSH   0x1

Always load map from the map directory, and don't do unique items or the like.

Definition at line 116 of file map.h.

#define MAP_OVERLAY   0x10

Map to load is an overlay. Always put items above floor.

Definition at line 120 of file map.h.

#define MAP_PLAYER_UNIQUE   0x2

This map is player-specific. Don't do any more name translation on it.

Definition at line 117 of file map.h.

#define MAP_STYLE   0x8

Active objects shouldn't be put on active list.

Definition at line 119 of file map.h.


Generated on Thu Mar 25 23:27:51 2010 for Crossfire Server, Branch 1.12 by  doxygen 1.5.8