Pickup modes
Detailed Description
Definitions for detailed pickup descriptions. The objective is to define intelligent groups of items that the user can pick up or leave as he likes.
Define Documentation
| #define PU_ALLWEAPON 0x00020000 |
| #define PU_ARMOUR 0x00000800 |
| #define PU_ARROW 0x00000100 |
| #define PU_BOOTS 0x00001000 |
| #define PU_BOW 0x00000080 |
| #define PU_CLOAK 0x00004000 |
| #define PU_DEBUG 0x10000000 |
| #define PU_DRINK 0x00000020 |
| #define PU_FLESH 0x04000000 |
| #define PU_FOOD 0x00000010 |
| #define PU_GLOVES 0x00002000 |
| #define PU_HELMET 0x00000200 |
| #define PU_INHIBIT 0x20000000 |
| #define PU_JEWELS 0x02000000 |
| #define PU_KEY 0x00008000 |
| #define PU_MAGIC_DEVICE 0x00800000 |
| #define PU_MAGICAL 0x00040000 |
| #define PU_MISSILEWEAPON 0x00010000 |
| #define PU_NEWMODE 0x80000000 |
| #define PU_NOT_CURSED 0x01000000 |
| #define PU_NOTHING 0x00000000 |
| #define PU_POTION 0x00080000 |
| #define PU_RATIO 0x0000000F |
| #define PU_READABLES 0x00400000 |
| #define PU_SHIELD 0x00000400 |
| #define PU_SKILLSCROLL 0x00200000 |
| #define PU_SPELLBOOK 0x00100000 |
| #define PU_STOP 0x40000000 |
| #define PU_VALUABLES 0x00000040 |