Player state.


Defines

#define ST_PLAYING   0
#define ST_PLAY_AGAIN   1
#define ST_ROLL_STAT   2
#define ST_CHANGE_CLASS   3
#define ST_CONFIRM_QUIT   4
#define ST_GET_NAME   6
#define ST_GET_PASSWORD   7
#define ST_CONFIRM_PASSWORD   8
#define ST_GET_PARTY_PASSWORD   10
#define ST_CHANGE_PASSWORD_OLD   11
#define ST_CHANGE_PASSWORD_NEW   12
#define ST_CHANGE_PASSWORD_CONFIRM   13

Detailed Description

Use of the state-variable in player objects.

See the login process page.


Define Documentation

#define ST_CHANGE_CLASS   3

New character, choosing class.

Definition at line 817 of file define.h.

#define ST_CHANGE_PASSWORD_CONFIRM   13

Player is confirming new password

Definition at line 825 of file define.h.

#define ST_CHANGE_PASSWORD_NEW   12

Player is entering new password

Definition at line 824 of file define.h.

#define ST_CHANGE_PASSWORD_OLD   11

Player is entering old password to change password

Definition at line 823 of file define.h.

#define ST_CONFIRM_PASSWORD   8

New character, confirm password.

Definition at line 821 of file define.h.

#define ST_CONFIRM_QUIT   4

Player used the 'quit' command, make sure that's ok.

Definition at line 818 of file define.h.

#define ST_GET_NAME   6

Player just connected.

Definition at line 819 of file define.h.

#define ST_GET_PARTY_PASSWORD   10

Player tried to join a password-protected party.

Definition at line 822 of file define.h.

#define ST_GET_PASSWORD   7

Name entered, now for password.

Definition at line 820 of file define.h.

#define ST_PLAY_AGAIN   1

Player left through a bed of reality, and can login again.

Definition at line 815 of file define.h.

#define ST_PLAYING   0

Usual state.

Definition at line 814 of file define.h.

#define ST_ROLL_STAT   2

New character, rolling stats.

Definition at line 816 of file define.h.


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