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book.h
Go to the documentation of this file.
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2002-2007 Mark Wedel & Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The authors can be reached via e-mail at crossfire-devel@real-time.com
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*/
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#ifndef BOOK_H
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#define BOOK_H
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#define BOOK_BUF HUGE_BUF-10
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#define BASE_BOOK_BUF 700
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#define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10) > BOOK_BUF ? \
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BOOK_BUF : BASE_BOOK_BUF+((xyz)->weight/10);
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typedef
struct
{
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uint8
message_type
;
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uint8
message_subtype
;
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}
readable_message_type
;
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#endif
/* BOOK_H */
readable_message_type::message_subtype
uint8 message_subtype
Definition:
book.h:61
readable_message_type::message_type
uint8 message_type
Definition:
book.h:60
readable_message_type
Definition:
book.h:59
uint8
unsigned char uint8
Definition:
global.h:75
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