Crossfire Server, Branches 1.12
R18729
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Modules
Here is a list of all modules:
[detail level
1
2
]
Treasure lists
Attack types
Emotes players can use to communicate
Object types.
Subtypes for ::BUILDER objects.
Subtypes for ::MATERIAL objects.
Weapon types
Pickup modes
Convenience macros to determine what kind of things we are dealing with.
Object flags
Movement types and related macros.
Buy/sell flags.
Monster movements
Player state.
Flags for apply_special().
Values returned by can_apply_object().
Code fastening defines
Beginnings of linked lists.
Misc global variables.
For plugin events
Object statistics.
Map layers
Map loading flags
Save object flags
Save map flags
Values for mapdef->in_memory field.
Save error values
Square flags.
Material types.
Flags for messages
What monsters apply
Object update flags
Object insertion flags.
Skill subtypes
Experience flags
Sound types
Spell path
Spell/grace points
Spell subtypes
Potion subtypes.
Force subtypes
Random house generation plugin
City life plugin
Scorn parameters
Random map layout
Random map layout options.
Random map symetry
Random spiral map options
Special objects in random map
Random map holes
Treasure options
Generated on Sun Nov 18 2018 02:41:20 for Crossfire Server, Branches 1.12 by
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