Crossfire Server, Branches 1.12
R18729
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Go to the source code of this file.
Data Structures | |
struct | house_zone_struct |
Typedefs | |
typedef struct house_zone_struct | house_zone_struct |
Functions | |
static void | add_exit_to_item (object *exit, const house_zone_struct *zone, const mapstruct *map) |
static void | add_exits_to_map (const mapstruct *map) |
CF_PLUGIN void * | cfrhg_globalEventListener (int *type,...) |
CF_PLUGIN int | cfrhg_runPluginCommand (object *op, char *params) |
CF_PLUGIN int | closePlugin (void) |
CF_PLUGIN void * | eventListener (int *type,...) |
static int | get_exit_seed (const object *exit, const mapstruct *map) |
static const house_zone_struct * | get_map_zone (const mapstruct *map) |
CF_PLUGIN void * | getPluginProperty (int *type,...) |
CF_PLUGIN int | initPlugin (const char *iversion, f_plug_api gethooksptr) |
static int | is_suitable_exit (object *exit) |
CF_PLUGIN int | postInitPlugin (void) |
Variables | |
static const house_zone_struct | zones [] |
This file is part of the random house generation plugin. See this page for more information.
Definition in file cfrhg.c.