Crossfire Server, Branches 1.12  R18729
check_arch.c
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1 /*
2  * static char *rcsid_check_arch_c =
3  * "$Id: check_arch.c 11578 2009-02-23 22:02:27Z lalo $";
4  */
5 
6 /*
7  * CrossFire, A Multiplayer game for X-windows
8  *
9  * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10  * Copyright (C) 1992 Frank Tore Johansen
11  *
12  * This program is free software; you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation; either version 2 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25  *
26  * The authors can be reached via e-mail at crossfire-devel@real-time.com
27  */
28 
29 /*
30  * This is the unit tests file for common/arch.c
31  */
32 
33 #include <global.h>
34 #include <stdlib.h>
35 #include <check.h>
36 #include <loader.h>
37 #include <toolkit_common.h>
38 
39 void setup(void) {
40  cctk_setdatadir(BUILD_ROOT"lib");
41  cctk_setlog(LOGDIR"/unit/common/arch.out");
43 }
44 
45 void teardown(void) {
46  /* put any cleanup steps here, they will be run after each testcase */
47 }
48 
49 START_TEST(test_find_archetype_by_object_name) {
50  archetype *arch;
51 
52  arch = find_archetype_by_object_name("large city");
53  fail_unless(arch != NULL, "Searching for an existing arch name (large city) should work");
54  fail_unless(!strcmp(arch->clone.name, "large city"), "Searching for an existing arch name shoud have returned us large city but returned %s", arch->clone.name);
55  arch = find_archetype_by_object_name("Cloak of Magic Resistance");
56  fail_unless(arch != NULL, "Searching for an existing arch name (Cloak of Magic Resistance) should work");
57  fail_unless(!strcmp(arch->clone.name, "Cloak of Magic Resistance"), "Searching for an existing arch name shoud have returned us Cloak of Magic Resistance but returned %s", arch->clone.name);
58  arch = find_archetype_by_object_name("Cloak of Magic Resistanc");
59  fail_unless(arch == NULL, "Searching for an inexistant arch name (Cloak of Magic Resistanc) should return NULL");
60  arch = find_archetype_by_object_name("some really non existant archetype");
61  fail_unless(arch == NULL, "Searching for an inexistant arch name (some really non existant archetype) should return NULL");
63  fail_unless(arch == NULL, "Searching for empty arch name should return NULL");
64  arch = find_archetype_by_object_name(NULL);
65  fail_unless(arch == NULL, "Searching for NULL arch name should return NULL");
66 }
67 END_TEST
68 
69 START_TEST(test_find_archetype_by_object_type_name) {
70  archetype *arch;
71 
72  arch = find_archetype_by_object_type_name(66, "large city");
73  fail_unless(arch != NULL, "Searching for an existing arch name (large city) + type (66) should work");
74  fail_unless(arch->clone.type == 66, "Requested type 66 but got %d", arch->clone.type);
75  fail_unless(!strcmp(arch->clone.name, "large city"), "Searching for an existing arch name shoud have returned us large city but returned %s", arch->clone.name);
76  arch = find_archetype_by_object_type_name(87, "Cloak of Magic Resistance");
77  fail_unless(arch != NULL, "Searching for an existing arch name (Cloak of Magic Resistance) + type (87) should work");
78  fail_unless(arch->clone.type == 87, "Requested type 87 but got %d", arch->clone.type);
79  fail_unless(!strcmp(arch->clone.name, "Cloak of Magic Resistance"), "Searching for an existing arch name shoud have returned us Cloak of Magic Resistance but returned %s", arch->clone.name);
80  arch = find_archetype_by_object_type_name(87, "Cloak of Magic Resistanc");
81  fail_unless(arch == NULL, "Searching for an inexistant arch name (Cloak of Magic Resistanc) should return NULL");
82  arch = find_archetype_by_object_type_name(88, "Cloak of Magic Resistance");
83  fail_unless(arch == NULL, "Searching for an existing arch name (Cloak of Magic Resistance) but with wrong type (88) should return NULL");
84 }
85 END_TEST
86 
87 
88 START_TEST(test_get_archetype_by_skill_name) {
89  archetype *arch;
90 
91  arch = get_archetype_by_skill_name("alchemy", SKILL);
92  fail_unless(arch != NULL, "Should be able to discover the alchemy skill");
93  fail_unless(!strcmp(arch->name, "skill_alchemy"), "should have returned skill_alchemy but returned %s", arch->name);
94  arch = get_archetype_by_skill_name("alchemy", SKILLSCROLL);
95  fail_unless(arch != NULL, "Should be able to discover the scroll of alchemy skill or something similar");
96  arch = get_archetype_by_skill_name("one handed weapons", -1);
97  fail_unless(arch != NULL, "Should be able to discover something related to the 'one handed weapons' skill");
98  arch = get_archetype_by_skill_name(NULL, -1);
99  fail_unless(arch == NULL, "Asking for null skill should return null");
100 }
101 END_TEST
102 
103 START_TEST(test_get_archetype_by_type_subtype) {
104  archetype *arch;
105 
107  fail_unless(arch != NULL, "Should be able to find an arch of type SKILL, subtype SK_LITERACY");
108  fail_unless(arch->clone.type == SKILL, "Arch of type SKILL, subtype SK_LITERACY shoud have type %d but has type %d", SKILL, arch->clone.type);
109  fail_unless(arch->clone.subtype == SK_LITERACY, "Arch of type SKILL, subtype SK_LITERACY shoud have subtype %d but has subtype %d", SK_LITERACY, arch->clone.subtype);
110  fail_unless(arch != NULL, "Should be able to find an arch of type quest, subtype SK_LITERACY");
112  fail_unless(arch != NULL, "Should be able to find an arch of type SKILL, no subtype");
113  fail_unless(arch->clone.type == SKILL, "arch of type SKILL, no subtype should have type %d but has %d", SKILL, arch->clone.type);
115  fail_unless(arch != NULL, "Should be able to find an arch of type unknown, SK_LITERACY");
116  fail_unless(arch->clone.subtype == SK_LITERACY, "arch of type unknown, subtype quest in progress shoud have subtype %d but has subtype %d", SK_LITERACY, arch->clone.subtype);
117  arch = get_archetype_by_type_subtype(-1, -1);
118  fail_unless(arch != NULL, "Should be able to find arch of type unknown, subtype unknown, despite this being useless");
120  if (arch != NULL)
121  fail("Should be not able to find arch of inexistant type but got %p (%s)", arch, arch->name);
122 }
123 END_TEST
124 
125 
126 START_TEST(test_create_archetype_by_object_name) {
127  object *ob;
128 
129  ob = create_archetype_by_object_name("writing pen");
130  fail_unless(ob != NULL, "Should never return null");
131  fail_unless(strncmp(ob->name, ARCH_SINGULARITY, strlen(ARCH_SINGULARITY)), "Searching for writing pen should NOT have returned a singularity");
132  fail_unless(!strncmp(ob->name, "writing pen", strlen(ob->name)), "Searching for writing pen should have returned something with same base name but returned '%s'", ob->name);
133  ob = create_archetype_by_object_name("writing pen of hell raiser +3");
134  fail_unless(ob != NULL, "Should never return null");
135  fail_unless(strncmp(ob->name, ARCH_SINGULARITY, strlen(ARCH_SINGULARITY)), "Searching for writing pen of hell raiser +3 should NOT have returned a singularity");
136  fail_unless(!strncmp(ob->name, "writing pen of hell raiser +3", strlen(ob->name)), "Searching for writing pen of hell raiser +3 should have returned something with same base name but returned %s", ob->name);
138  fail_unless(ob != NULL, "Inexistent item shuold return a singularity");
139  fail_unless(!strncmp(ob->name, ARCH_SINGULARITY, strlen(ARCH_SINGULARITY)), "Searching for %* should have returned a singularity");
141  fail_unless(ob != NULL, "Inexistent item shuold return a singularity");
142  fail_unless(!strncmp(ob->name, ARCH_SINGULARITY, strlen(ARCH_SINGULARITY)), "Searching for \"\" should have returned a singularity");
143 }
144 END_TEST
145 
146 START_TEST(test_init_archetypes) {
147  /*init_archetypes is used by setup, just check it created the empty_archetype*/
148  archetype *arch = find_archetype("empty_archetype");
149 
150  fail_unless(arch != NULL, "init_archetype should have an 'empty_archetype' loaded");
151 }
152 END_TEST
153 
154 START_TEST(test_clear_archetable) {
155  clear_archetable(); /*should just not fail :p*/
156 }
157 END_TEST
158 
159 START_TEST(test_free_all_archs) {
160  archetype *arch;
161 
162  free_all_archs();
163  arch = find_archetype("empty_archetype");
164  fail_unless(arch == NULL, "init_archetype should not have an 'empty_archetype' loaded after call to free_all_archs");
165  init_archetypes();
166  arch = find_archetype("empty_archetype");
167  fail_unless(arch != NULL, "init_archetype should have an 'empty_archetype' loaded");
168 }
169 END_TEST
170 
171 START_TEST(test_get_archetype_struct) {
173 
174  fail_unless(arch != NULL, "get_archetype_struct should not return NULL");
175  fail_unless(arch->name == NULL, "arch->name of get_archetype_struct should be inited to NULL");
176  fail_unless(arch->head == NULL, "arch->head of get_archetype_struct should be inited to NULL");
177  fail_unless(arch->next == NULL, "arch->next of get_archetype_struct should be inited to NULL");
178  fail_unless(arch->more == NULL, "arch->more of get_archetype_struct should be inited to NULL");
179  fail_unless(arch->clone.other_arch == NULL, "arch->clone.other_arch of get_archetype_struct should be inited to NULL");
180  fail_unless(arch->clone.contr == NULL, "arch->clone.contr of get_archetype_struct should be inited to NULL");
181  fail_unless(arch->clone.next == NULL, "arch->clone.next of get_archetype_struct should be inited to NULL");
182  fail_unless(arch->clone.prev == NULL, "arch->clone.prev of get_archetype_struct should be inited to NULL");
183  fail_unless(arch->clone.active_next == NULL, "arch->clone.active_next of get_archetype_struct should be inited to NULL");
184  fail_unless(arch->clone.active_prev == NULL, "arch->clone.active_prev of get_archetype_struct should be inited to NULL");
185  fail_unless(arch->clone.below == NULL, "arch->clone.below of get_archetype_struct should be inited to NULL");
186  fail_unless(arch->clone.above == NULL, "arch->clone.above of get_archetype_struct should be inited to NULL");
187  fail_unless(arch->clone.inv == NULL, "arch->clone.inv of get_archetype_struct should be inited to NULL");
188  fail_unless(arch->clone.container == NULL, "arch->clone.container of get_archetype_struct should be inited to NULL");
189  fail_unless(arch->clone.env == NULL, "arch->clone.env of get_archetype_struct should be inited to NULL");
190  fail_unless(arch->clone.more == NULL, "arch->clone.more of get_archetype_struct should be inited to NULL");
191  fail_unless(arch->clone.head == NULL, "arch->clone.head of get_archetype_struct should be inited to NULL");
192  fail_unless(arch->clone.map == NULL, "arch->clone.map of get_archetype_struct should be inited to NULL");
193 
194  fail_unless(arch->clone.name == NULL, "arch->clone.name of get_archetype_struct should be inited to NULL");
195  fail_unless(arch->clone.name_pl == NULL, "arch->clone.name_pl of get_archetype_struct should be inited to NULL");
196  fail_unless(arch->clone.title == NULL, "arch->clone.title of get_archetype_struct should be inited to NULL");
197  fail_unless(arch->clone.race == NULL, "arch->clone.race of get_archetype_struct should be inited to NULL");
198  fail_unless(arch->clone.slaying == NULL, "arch->clone.slaying of get_archetype_struct should be inited to NULL");
199  fail_unless(arch->clone.msg == NULL, "arch->clone.msg of get_archetype_struct should be inited to NULL");
200  fail_unless(arch->clone.skill == NULL, "arch->clone.skill of get_archetype_struct should be inited to NULL");
201  fail_unless(arch->clone.lore == NULL, "arch->clone.lore of get_archetype_struct should be inited to NULL");
202 
203  fail_unless(arch->clone.current_weapon == NULL, "arch->clone.current_weapon of get_archetype_struct should be inited to NULL");
204  fail_unless(arch->clone.enemy == NULL, "arch->clone.enemy of get_archetype_struct should be inited to NULL");
205  fail_unless(arch->clone.attacked_by == NULL, "arch->clone.attacked_by of get_archetype_struct should be inited to NULL");
206  fail_unless(arch->clone.randomitems == NULL, "arch->clone.randomitems of get_archetype_struct should be inited to NULL");
207  fail_unless(arch->clone.chosen_skill == NULL, "arch->clone.chosen_skill of get_archetype_struct should be inited to NULL");
208  fail_unless(arch->clone.spellitem == NULL, "arch->clone.spellitem of get_archetype_struct should be inited to NULL");
209  fail_unless(arch->clone.spell == NULL, "arch->clone.spell of get_archetype_struct should be inited to NULL");
210  fail_unless(arch->clone.spellarg == NULL, "arch->clone.spellarg of get_archetype_struct should be inited to NULL");
211  fail_unless(arch->clone.arch == arch, "arch->clone.arch of get_archetype_struct should be inited to arch");
212  fail_unless(arch->clone.other_arch == NULL, "arch->clone.other_arch of get_archetype_struct should be inited to NULL");
213  fail_unless(arch->clone.custom_name == NULL, "arch->clone.custom_name of get_archetype_struct should be inited to NULL");
214  fail_unless(arch->clone.key_values == NULL, "arch->clone.key_values of get_archetype_struct should be inited to NULL");
215 }
216 END_TEST
217 
218 START_TEST(test_arch_to_object) {
219  archetype *arch;
220  object *obj;
221 
222  arch = find_archetype("empty_archetype");
223  obj = arch_to_object(arch);
224  fail_unless(obj != NULL, "instanciating an arch should not return null");
225 }
226 END_TEST
227 
228 START_TEST(test_create_singularity) {
229  object *obj;
230 
231  obj = create_singularity("XYZABCD");
232  fail_unless(obj != NULL, "create_singularity should not return null");
233  fail_unless(strstr(obj->name, "XYZABCD") != NULL, "create_singularity(\"XYZABCD\") should put XYZABCD somewhere in singularity name");
234 }
235 END_TEST
236 
237 START_TEST(test_create_archetype) {
238  object *obj;
239 
240  obj = create_archetype("empty_archetype");
241  fail_unless(obj != NULL, "create_archetype(\"empty_archetype\") should not return null");
242 }
243 END_TEST
244 
245 START_TEST(test_find_archetype) {
246  archetype *arch;
247 
248  arch = find_archetype("empty_archetype");
249  fail_unless(arch != NULL, "find_archetype(\"empty_archetype\") should not return null");
250  arch = find_archetype("elvenboots");
251  fail_unless(arch != NULL, "find_archetype(\"elvenboots\") should not return null");
252  arch = find_archetype("AA1234567890");
253  fail_unless(arch == NULL, "find_archetype(\"AA1234567890\") should return null");
254 }
255 END_TEST
256 
257 START_TEST(test_object_create_arch) {
258  archetype *arch;
259  object *obj;
260 
261  arch = find_archetype("dark_palace_4");
262  obj = object_create_arch(arch);
263  fail_unless(obj != NULL, "Should be able to fully instanciate the dark_palace");
264  fail_unless(obj->head == NULL, "The object is full, so we should have got it's head. So head should be null but was %p for object %p", obj->head, obj);
265  fail_unless(obj->more != NULL, "The object is full and multisquare, so more should not return null");
266 }
267 END_TEST
268 
269 Suite *arch_suite(void) {
270  Suite *s = suite_create("arch");
271  TCase *tc_core = tcase_create("Core");
272 
273  /*setup and teardown will be called before each test in testcase 'tc_core' */
274  tcase_add_checked_fixture(tc_core, setup, teardown);
275 
276  suite_add_tcase(s, tc_core);
277  tcase_add_test(tc_core, test_find_archetype_by_object_name);
278  tcase_add_test(tc_core, test_find_archetype_by_object_type_name);
279  tcase_add_test(tc_core, test_get_archetype_by_skill_name);
280  tcase_add_test(tc_core, test_get_archetype_by_type_subtype);
281  tcase_add_test(tc_core, test_create_archetype_by_object_name);
282  tcase_add_test(tc_core, test_init_archetypes);
283  tcase_add_test(tc_core, test_clear_archetable);
284  tcase_add_test(tc_core, test_free_all_archs);
285  tcase_add_test(tc_core, test_get_archetype_struct);
286  tcase_add_test(tc_core, test_arch_to_object);
287  tcase_add_test(tc_core, test_create_singularity);
288  tcase_add_test(tc_core, test_create_archetype);
289  tcase_add_test(tc_core, test_find_archetype);
290  tcase_add_test(tc_core, test_object_create_arch);
291 
292  return s;
293 }
294 
295 int main(void) {
296  int nf;
297  Suite *s = arch_suite();
298  SRunner *sr = srunner_create(s);
299 
300  srunner_set_xml(sr, LOGDIR "/unit/common/arch.xml");
301  srunner_set_log(sr, LOGDIR "/unit/common/arch.out");
302  srunner_run_all(sr, CK_ENV); /*verbosity from env variable*/
303  nf = srunner_ntests_failed(sr);
304  srunner_free(sr);
305  return (nf == 0) ? EXIT_SUCCESS : EXIT_FAILURE;
306 }
Definition: object.h:132
#define SKILLSCROLL
Definition: define.h:313
#define ARCH_SINGULARITY
Definition: object.h:402
archetype * find_archetype(const char *name)
Definition: arch.c:700
void setup(void)
Definition: check_arch.c:39
END_TEST Suite * arch_suite(void)
Definition: check_arch.c:269
const char * race
Definition: object.h:171
START_TEST(test_find_archetype_by_object_name)
Definition: check_arch.c:49
struct obj * container
Definition: object.h:149
object * create_singularity(const char *name)
Definition: arch.c:603
struct treasureliststruct * randomitems
Definition: object.h:236
object clone
Definition: object.h:326
struct obj * prev
Definition: object.h:136
const char * slaying
Definition: object.h:172
void init_archetypes(void)
Definition: arch.c:195
uint8 subtype
Definition: object.h:190
void teardown(void)
Definition: check_arch.c:45
struct obj * above
Definition: object.h:146
object * create_archetype_by_object_name(const char *name)
Definition: arch.c:173
#define OBJECT_TYPE_MAX
Definition: define.h:339
struct obj * enemy
Definition: object.h:232
struct archt * other_arch
Definition: object.h:264
Definition: object.h:321
archetype * find_archetype_by_object_type_name(int type, const char *name)
Definition: arch.c:96
const char * lore
Definition: object.h:176
struct obj * chosen_skill
Definition: object.h:237
const char * title
Definition: object.h:170
void clear_archetable(void)
Definition: arch.c:219
struct obj * spell
Definition: object.h:259
const char * name_pl
Definition: object.h:168
object * create_archetype(const char *name)
Definition: arch.c:625
struct mapdef * map
Definition: object.h:155
struct obj * active_prev
Definition: object.h:141
archetype * get_archetype_by_skill_name(const char *skill, int type)
Definition: arch.c:120
const char * name
Definition: object.h:167
struct obj * env
Definition: object.h:151
#define SK_LITERACY
Definition: skills.h:55
struct obj * below
Definition: object.h:145
struct archt * more
Definition: object.h:325
archetype * find_archetype_by_object_name(const char *name)
Definition: arch.c:70
struct obj * current_weapon
Definition: object.h:221
struct archt * head
Definition: object.h:324
struct pl * contr
Definition: object.h:134
char * spellarg
Definition: object.h:260
struct obj * active_next
Definition: object.h:137
object * object_create_arch(archetype *at)
Definition: arch.c:741
void free_all_archs(void)
Definition: arch.c:298
const char * skill
Definition: object.h:174
key_value * key_values
Definition: object.h:286
struct obj * next
Definition: object.h:135
struct obj * spellitem
Definition: object.h:245
const char * custom_name
Definition: object.h:285
archetype * get_archetype_by_type_subtype(int type, int subtype)
Definition: arch.c:149
struct archt * arch
Definition: object.h:263
#define SKILL
Definition: define.h:157
struct archt * next
Definition: object.h:323
const char * msg
Definition: object.h:175
void cctk_setlog(char *logfile)
struct obj * inv
Definition: object.h:148
struct obj * head
Definition: object.h:154
void cctk_init_std_archetypes(void)
void cctk_setdatadir(char *datadir)
int main(void)
Definition: check_arch.c:295
struct obj * more
Definition: object.h:153
object * arch_to_object(archetype *at)
Definition: arch.c:576
archetype * get_archetype_struct(void)
Definition: arch.c:323
const char * name
Definition: object.h:322
uint8 type
Definition: object.h:189
struct obj * attacked_by
Definition: object.h:233