Crossfire Server, Branches 1.12
R18729
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Macros | |
#define | MAP_IN_MEMORY 1 |
#define | MAP_LOADING 3 |
#define | MAP_SAVING 4 |
#define | MAP_SWAPPED 2 |
#define MAP_IN_MEMORY 1 |
Map is fully loaded.
Definition at line 151 of file map.h.
Referenced by add_npc_to_random_map(), allocate_map(), check_active_maps(), clean_tmp_files(), command_reset(), delete_map(), draw_client_map(), esrv_draw_look(), flush_old_maps(), follow_owner(), free_all_maps(), free_all_objects(), free_object2(), get_map_from_coord(), leave(), load_original_map(), load_overlay_map(), load_temporary_map(), load_unique_objects(), malloc_info(), Map_Check(), map_least_timeout(), move_player(), out_of_map(), process_events(), process_map(), ready_map_name(), save_map(), swap_map(), and write_map_log().
#define MAP_LOADING 3 |
This map is being loaded.
Definition at line 153 of file map.h.
Referenced by load_original_map(), load_overlay_map(), load_temporary_map(), load_unique_objects(), and ready_map_name().
#define MAP_SAVING 4 |
Map being saved. Will stop remove_ob() from some processing.
Definition at line 154 of file map.h.
Referenced by delete_map(), free_all_maps(), remove_ob(), save_map(), and update_object().
#define MAP_SWAPPED 2 |
Map spaces have been saved to disk.
Definition at line 152 of file map.h.
Referenced by command_reset(), flush_old_maps(), free_map(), get_empty_map(), get_linked_map(), and read_map_log().