Crossfire Server, Branches 1.12  R18729
Map layers

Macros

#define MAP_LAYER_FLOOR   0
 
#define MAP_LAYER_FLY1   8
 
#define MAP_LAYER_FLY2   9
 
#define MAP_LAYER_ITEM1   3
 
#define MAP_LAYER_ITEM2   4
 
#define MAP_LAYER_ITEM3   5
 
#define MAP_LAYER_LIVING1   6
 
#define MAP_LAYER_LIVING2   7
 
#define MAP_LAYER_NO_PICK1   1
 
#define MAP_LAYER_NO_PICK2   2
 

Detailed Description

Macro Definition Documentation

#define MAP_LAYER_FLOOR   0

Definition at line 68 of file map.h.

Referenced by update_position().

#define MAP_LAYER_FLY1   8

Flying objects - creatures, spells

Definition at line 76 of file map.h.

Referenced by update_position().

#define MAP_LAYER_FLY2   9

Arrows, etc

Definition at line 77 of file map.h.

Referenced by update_position().

#define MAP_LAYER_ITEM1   3

Items that can be picked up

Definition at line 71 of file map.h.

Referenced by update_position().

#define MAP_LAYER_ITEM2   4

Definition at line 72 of file map.h.

#define MAP_LAYER_ITEM3   5

Definition at line 73 of file map.h.

Referenced by update_position().

#define MAP_LAYER_LIVING1   6

Living creatures

Definition at line 74 of file map.h.

Referenced by draw_client_map2(), and update_position().

#define MAP_LAYER_LIVING2   7

Definition at line 75 of file map.h.

Referenced by draw_client_map2(), and update_position().

#define MAP_LAYER_NO_PICK1   1

Non pickable ground objects

Definition at line 69 of file map.h.

Referenced by update_position().

#define MAP_LAYER_NO_PICK2   2

Non pickable ground objects

Definition at line 70 of file map.h.

Referenced by update_position().