Crossfire Server, Branches 1.12
R18729
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Macros | |
#define | MAP_BLOCK 0x4 |
#define | MAP_FLUSH 0x1 |
#define | MAP_OVERLAY 0x10 |
#define | MAP_PLAYER_UNIQUE 0x2 |
#define | MAP_STYLE 0x8 |
Options passed to ready_map_name() and load_original_map().
#define MAP_BLOCK 0x4 |
#define MAP_FLUSH 0x1 |
Always load map from the map directory, and don't do unique items or the like.
Definition at line 116 of file map.h.
Referenced by ready_map_name().
#define MAP_OVERLAY 0x10 |
Map to load is an overlay. Always put items above floor.
Definition at line 120 of file map.h.
Referenced by load_objects(), load_original_map(), load_overlay_map(), and ready_map_name().
#define MAP_PLAYER_UNIQUE 0x2 |
This map is player-specific. Don't do any more name translation on it.
Definition at line 117 of file map.h.
Referenced by cast_create_town_portal(), enter_exit(), enter_fixed_template_map(), enter_random_template_map(), enter_unique_map(), is_legal_2ways_exit(), load_objects(), load_original_map(), ready_map_name(), and START_TEST().
#define MAP_STYLE 0x8 |
Active objects shouldn't be put on active list.
Definition at line 119 of file map.h.
Referenced by load_objects(), load_original_map(), and load_style_map().