Crossfire Server, Branches 1.12
R18729
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Go to the source code of this file.
Data Structures | |
struct | buffer_struct |
struct | Map |
struct | map_cell_struct |
struct | Socket_Info |
struct | socket_struct |
struct | statsinfo |
Macros | |
#define | CLIENT_SUPPORT_READABLES(__sockPtr, __type) |
#define | DEFAULT_NUM_LOOK_OBJECTS 50 |
#define | FACE_TYPES 1 |
#define | MAX_CLIENT_X (MAP_CLIENT_X+MAX_HEAD_OFFSET) |
#define | MAX_CLIENT_Y (MAP_CLIENT_Y+MAX_HEAD_OFFSET) |
#define | MAX_HEAD_OFFSET 8 |
#define | MAX_NUM_LOOK_OBJECTS 100 |
#define | MAX_PASSWORD_FAILURES 5 |
#define | MAXANIMNUM 2000 |
#define | MIN_NUM_LOOK_OBJECTS 3 /* 3=prev group, one object, next group */ |
#define | NS_FACESENT_FACE 0x1 |
#define | NS_FACESENT_SMOOTH 0x2 |
#define | PNG_FACE_INDEX 0 |
#define | VERSION_CS 1023 |
#define | VERSION_INFO "Crossfire Server" |
#define | VERSION_SC 1028 |
Typedefs | |
typedef struct buffer_struct | buffer_struct |
typedef struct Socket_Info | Socket_Info |
typedef struct socket_struct | socket_struct |
Enumerations | |
enum | Sock_Status { Ns_Avail, Ns_Add, Ns_Dead } |
Variables | |
Socket_Info | socket_info |
Defines various structures and values that are used for the new client server communication method. Values defined here are only used on the server side code. For shared client/server values, see newclient.h
Definition in file newserver.h.
#define CLIENT_SUPPORT_READABLES | ( | __sockPtr, | |
__type | |||
) |
Definition at line 155 of file newserver.h.
Referenced by draw_ext_info().
#define DEFAULT_NUM_LOOK_OBJECTS 50 |
Default value for the number of objects to send for the 'look' window (container or ground view).
Definition at line 50 of file newserver.h.
Referenced by init_connection().
#define FACE_TYPES 1 |
Definition at line 167 of file newserver.h.
#define MAX_CLIENT_X (MAP_CLIENT_X+MAX_HEAD_OFFSET) |
Definition at line 73 of file newserver.h.
#define MAX_CLIENT_Y (MAP_CLIENT_Y+MAX_HEAD_OFFSET) |
Definition at line 74 of file newserver.h.
#define MAX_HEAD_OFFSET 8 |
This basically defines the largest size an archetype may be - it is used for allocation of some structures, as well as determining how far we should look for the heads of big images.
Definition at line 71 of file newserver.h.
Referenced by draw_client_map2(), and esrv_map_scroll().
#define MAX_NUM_LOOK_OBJECTS 100 |
The upper bound for the number of objects to send for the 'look' window (container or ground view).
Definition at line 56 of file newserver.h.
Referenced by set_up_cmd().
#define MAX_PASSWORD_FAILURES 5 |
How many times we are allowed to give the wrong password before being kicked.
Definition at line 110 of file newserver.h.
Referenced by wrong_password().
#define MAXANIMNUM 2000 |
True max is 16383 given current map compaction method.
Definition at line 82 of file newserver.h.
#define MIN_NUM_LOOK_OBJECTS 3 /* 3=prev group, one object, next group */ |
The lower bound for the number of objects to send for the 'look' window (container or ground view).
Definition at line 44 of file newserver.h.
Referenced by set_up_cmd().
#define NS_FACESENT_FACE 0x1 |
Bitmask for the faces_sent[] array - what portion of the face have we sent?
Definition at line 164 of file newserver.h.
Referenced by add_object_to_socklist(), append_spell(), esrv_draw_look(), esrv_new_player(), esrv_send_animation(), esrv_send_face(), esrv_update_item(), init_connection(), map2_add_ob(), send_image_sums(), and send_smooth().
#define NS_FACESENT_SMOOTH 0x2 |
Definition at line 165 of file newserver.h.
Referenced by map2_add_ob(), and send_smooth().
#define PNG_FACE_INDEX 0 |
Definition at line 168 of file newserver.h.
#define VERSION_CS 1023 |
Version >= 1023 understand setup cmd
Definition at line 180 of file newserver.h.
Referenced by init_connection(), metaserver2_updates(), and version_cmd().
#define VERSION_INFO "Crossfire Server" |
Definition at line 182 of file newserver.h.
Referenced by init_connection().
#define VERSION_SC 1028 |
Definition at line 181 of file newserver.h.
Referenced by init_connection(), metaserver2_updates(), and version_cmd().
typedef struct buffer_struct buffer_struct |
The following is the setup for a ring buffer for storing outbut data that the OS can't handle right away.
typedef struct Socket_Info Socket_Info |
Holds some system-related information.
typedef struct socket_struct socket_struct |
Socket structure, represents a client-server connection.
enum Sock_Status |
What state a socket is in.
Enumerator | |
---|---|
Ns_Avail | |
Ns_Add | |
Ns_Dead |
Definition at line 93 of file newserver.h.
Socket_Info socket_info |
Socket information.
Definition at line 63 of file init.c.
Referenced by add_me_cmd(), block_until_new_connection(), and do_server().