Crossfire Server, Branches 1.12
R18729
|
Go to the source code of this file.
Macros | |
#define | IS_COMBAT_SKILL(num) |
#define | IS_GRACE_SKILL(num) (num == SK_PRAYING) |
#define | IS_MANA_SKILL(num) |
#define | NUM_SKILLS 40 |
#define | SK_ALCHEMY 6 |
#define | SK_BARGAINING 9 |
#define | SK_BOWYER 4 |
#define | SK_CLAWING 31 |
#define | SK_CLIMBING 20 |
#define | SK_DET_CURSE 14 |
#define | SK_DET_MAGIC 11 |
#define | SK_DISARM_TRAPS 27 |
#define | SK_EVOCATION 35 |
#define | SK_EXP_ADD_SKILL 0 |
#define | SK_EXP_NONE 2 |
#define | SK_EXP_TOTAL 1 |
#define | SK_FIND_TRAPS 15 |
#define | SK_FLAME_TOUCH 18 |
#define | SK_HARVESTING 39 |
#define | SK_HIDING 2 |
#define | SK_INSCRIPTION 22 |
#define | SK_JEWELER 5 |
#define | SK_JUMPING 10 |
#define | SK_KARATE 19 |
#define | SK_LEVITATION 32 |
#define | SK_LITERACY 8 |
#define | SK_LOCKPICKING 1 |
#define | SK_MEDITATION 16 |
#define | SK_MISSILE_WEAPON 24 |
#define | SK_ONE_HANDED_WEAPON 23 |
#define | SK_ORATORY 12 |
#define | SK_PRAYING 30 |
#define | SK_PUNCHING 17 |
#define | SK_PYROMANCY 34 |
#define | SK_SET_TRAP 28 |
#define | SK_SINGING 13 |
#define | SK_SMITHERY 3 |
#define | SK_SORCERY 36 |
#define | SK_STEALING 7 |
#define | SK_SUBTRACT_SKILL_EXP 3 |
#define | SK_SUMMONING 33 |
#define | SK_THAUMATURGY 29 |
#define | SK_THROWING 25 |
#define | SK_TWO_HANDED_WEAPON 37 |
#define | SK_USE_MAGIC_ITEM 26 |
#define | SK_WOODSMAN 21 |
#define | SK_WRAITH_FEED 38 |
#define | USING_SKILL(op, skill) ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
Variables | |
const char * | skill_names [NUM_SKILLS] |
Skill-related defines, including subtypes.
Definition in file skills.h.
#define IS_COMBAT_SKILL | ( | num | ) |
This macro is used in fix_object() to define if this is a sill that should be used to calculate wc's and the like.
Definition at line 116 of file skills.h.
Referenced by check_weapon_power(), and fix_object().
#define IS_GRACE_SKILL | ( | num | ) | (num == SK_PRAYING) |
Currently only one of these, but put the define here to make it easier to expand it in the future
Definition at line 140 of file skills.h.
Referenced by fix_object().
#define IS_MANA_SKILL | ( | num | ) |
Like IS_COMBAT_SKILL above, but instead this is used to determine how many mana points the player has.
Definition at line 131 of file skills.h.
Referenced by fix_object().
#define NUM_SKILLS 40 |
This is the highest number skill in the table +1 This is used to store pointers to the actual skills - to make life easier, we use the value above as index, eg, SK_EVOCATION (35) will be in last_skills[35].
Definition at line 95 of file skills.h.
Referenced by add_player_exp(), append_spell(), caster_level(), check_spells(), esrv_update_stats(), find_skill_by_number(), get_player(), init_skills(), kill_object(), link_player_skills(), send_skill_info(), and show_skills().
#define USING_SKILL | ( | op, | |
skill | |||
) | ((op)->chosen_skill && (op)->chosen_skill->subtype == skill) |
True if op is using skill, false else.
Definition at line 110 of file skills.h.
Referenced by attack_message().
const char* skill_names[NUM_SKILLS] |
Will contain a number-name mapping for skills, initialized by init_skills().
Definition at line 65 of file skill_util.c.
Referenced by append_spell(), check_spells(), command_disarm(), command_search(), command_throw(), init_skills(), scroll_type_apply(), and send_skill_info().