Crossfire Server, Branches 1.12
R18729
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#include <cfpython_object.h>
Data Fields | |
tag_t | count |
PyObject_HEAD object * | obj |
Definition at line 32 of file cfpython_object.h.
tag_t Crossfire_Object::count |
Definition at line 35 of file cfpython_object.h.
Referenced by Crossfire_Object_wrap().
PyObject_HEAD object* Crossfire_Object::obj |
Definition at line 34 of file cfpython_object.h.
Referenced by Crossfire_Object_ActivateRune(), Crossfire_Object_AddExp(), Crossfire_Object_Apply(), Crossfire_Object_Cast(), Crossfire_Object_CastAbility(), Crossfire_Object_ChangeAbil(), Crossfire_Object_CheckArchInventory(), Crossfire_Object_CheckInventory(), Crossfire_Object_CheckTrigger(), Crossfire_Object_CreateInside(), Crossfire_Object_CreateTimer(), Crossfire_Object_Drop(), Crossfire_Object_Event(), Crossfire_Object_Fix(), Crossfire_Object_ForgetSpell(), Crossfire_Object_GetOutOfMap(), Crossfire_Object_GetResist(), Crossfire_Object_InsertInto(), Crossfire_Object_InternalCompare(), Crossfire_Object_KnowSpell(), Crossfire_Object_LearnSpell(), Crossfire_Object_Move(), Crossfire_Object_new(), Crossfire_Object_Pay(), Crossfire_Object_PayAmount(), Crossfire_Object_QueryCost(), Crossfire_Object_QueryName(), Crossfire_Object_ReadKey(), Crossfire_Object_Remove(), Crossfire_Object_Reposition(), Crossfire_Object_Say(), Crossfire_Object_SetResist(), Crossfire_Object_Take(), Crossfire_Object_Teleport(), Crossfire_Object_wrap(), Crossfire_Object_WriteKey(), Map_Insert(), Map_TriggerConnected(), Object_GetAbove(), Object_GetAC(), Object_GetAlive(), Object_GetAnim(), Object_GetAnimated(), Object_GetAnimSpeed(), Object_GetApplied(), Object_GetArchetype(), Object_GetArchName(), Object_GetAttackMovement(), Object_GetAttackType(), Object_GetBeenApplied(), Object_GetBelow(), Object_GetBlind(), Object_GetBlocksView(), Object_GetCanCastSpell(), Object_GetCanSeeInDark(), Object_GetCanSeeInvisible(), Object_GetCanUseArmour(), Object_GetCanUseBow(), Object_GetCanUseHorn(), Object_GetCanUseRing(), Object_GetCanUseRod(), Object_GetCanUseScroll(), Object_GetCanUseSkill(), Object_GetCanUseWand(), Object_GetCanUseWeapon(), Object_GetCha(), Object_GetCon(), Object_GetConfused(), Object_GetCount(), Object_GetCursed(), Object_GetDam(), Object_GetDamned(), Object_GetDex(), Object_GetDirection(), Object_GetDM(), Object_GetDuration(), Object_GetEnemy(), Object_GetEnv(), Object_GetExists(), Object_GetExp(), Object_GetExpMul(), Object_GetFace(), Object_GetFacing(), Object_GetFloor(), Object_GetFood(), Object_GetFriendly(), Object_GetGenerator(), Object_GetGlowRadius(), Object_GetGod(), Object_GetGodGiven(), Object_GetGrace(), Object_GetHasXRays(), Object_GetHitBack(), Object_GetHP(), Object_GetIdentified(), Object_GetInt(), Object_GetInventory(), Object_GetInvisible(), Object_GetIsPet(), Object_GetKnownCursed(), Object_GetKnownMagical(), Object_GetLastEat(), Object_GetLastGrace(), Object_GetLastSP(), Object_GetLevel(), Object_GetLifesaver(), Object_GetLuck(), Object_GetMakeInvisible(), Object_GetMap(), Object_GetMaxGrace(), Object_GetMaxHP(), Object_GetMaxSP(), Object_GetMessage(), Object_GetMoney(), Object_GetMonster(), Object_GetMoveAllow(), Object_GetMoveBlock(), Object_GetMoveOff(), Object_GetMoveOn(), Object_GetMoveSlow(), Object_GetMoveSlowPenalty(), Object_GetMoveType(), Object_GetName(), Object_GetNamePl(), Object_GetNoDamage(), Object_GetNoSave(), Object_GetOnlyAttack(), Object_GetOwner(), Object_GetPermExp(), Object_GetPickable(), Object_GetPow(), Object_GetQuantity(), Object_GetRace(), Object_GetRandomMovement(), Object_GetReflectMissiles(), Object_GetReflectSpells(), Object_GetRollable(), Object_GetRunAway(), Object_GetScared(), Object_GetSkill(), Object_GetSlaying(), Object_GetSleeping(), Object_GetSP(), Object_GetSpeed(), Object_GetSpeedLeft(), Object_GetSplitting(), Object_GetStandStill(), Object_GetStealthy(), Object_GetStr(), Object_GetSubtype(), Object_GetThrown(), Object_GetTitle(), Object_GetTurnable(), Object_GetType(), Object_GetUnaggressive(), Object_GetUndead(), Object_GetUnique(), Object_GetUnpaid(), Object_GetUsedUp(), Object_GetValue(), Object_GetWasDM(), Object_GetWC(), Object_GetWeight(), Object_GetWeightLimit(), Object_GetWis(), Object_GetX(), Object_GetY(), Object_SetAC(), Object_SetAnim(), Object_SetAnimated(), Object_SetAnimSpeed(), Object_SetApplied(), Object_SetAttackMovement(), Object_SetAttackType(), Object_SetBlind(), Object_SetBlocksView(), Object_SetCanSeeInDark(), Object_SetCanSeeInvisible(), Object_SetCha(), Object_SetCon(), Object_SetConfused(), Object_SetCursed(), Object_SetDam(), Object_SetDamned(), Object_SetDex(), Object_SetDirection(), Object_SetDuration(), Object_SetEnemy(), Object_SetExp(), Object_SetFace(), Object_SetFacing(), Object_SetFood(), Object_SetFriendly(), Object_SetGlowRadius(), Object_SetGod(), Object_SetGodGiven(), Object_SetGrace(), Object_SetHasXRays(), Object_SetHitBack(), Object_SetHP(), Object_SetIdentified(), Object_SetInt(), Object_SetInvisible(), Object_SetIsPet(), Object_SetKnownCursed(), Object_SetKnownMagical(), Object_SetLastEat(), Object_SetLastGrace(), Object_SetLastSP(), Object_SetLifesaver(), Object_SetMakeInvisible(), Object_SetMap(), Object_SetMaxGrace(), Object_SetMaxHP(), Object_SetMaxSP(), Object_SetMessage(), Object_SetName(), Object_SetNamePl(), Object_SetNoDamage(), Object_SetNoSave(), Object_SetOnlyAttack(), Object_SetOwner(), Object_SetPickable(), Object_SetPow(), Object_SetQuantity(), Object_SetRace(), Object_SetRandomMovement(), Object_SetReflectMissiles(), Object_SetReflectSpells(), Object_SetRollable(), Object_SetRunAway(), Object_SetScared(), Object_SetSkill(), Object_SetSlaying(), Object_SetSleeping(), Object_SetSP(), Object_SetSpeed(), Object_SetSpeedLeft(), Object_SetStandStill(), Object_SetStealthy(), Object_SetStr(), Object_SetTitle(), Object_SetTurnable(), Object_SetUnaggressive(), Object_SetUndead(), Object_SetUnique(), Object_SetUnpaid(), Object_SetUsedUp(), Object_SetValue(), Object_SetWC(), Object_SetWeight(), Object_SetWeightLimit(), Object_SetWis(), Player_GetTitle(), Player_SetMarkedItem(), and Player_SetTitle().