Crossfire Server, Branches 1.12  R18729
animations_struct Struct Reference

#include <face.h>

+ Collaboration diagram for animations_struct:

Data Fields

Fontindexfaces
 
uint8 facings
 
const char * name
 
uint16 num
 
uint8 num_animations
 

Detailed Description

This represents one animation. It points to different faces.

Definition at line 54 of file face.h.

Field Documentation

Fontindex* animations_struct::faces
uint8 animations_struct::facings

How many facings (1,2,4,8)

Definition at line 57 of file face.h.

Referenced by apply_anim_suffix(), CREAnimationControl::display(), and init_anim().

const char* animations_struct::name

Name of the animation sequence

Definition at line 55 of file face.h.

Referenced by anim_compare(), CREUtils::animationNode(), apply_anim_suffix(), apply_changes_to_player(), init_anim(), and try_find_animation().

uint16 animations_struct::num

Where we are in the array

Definition at line 58 of file face.h.

Referenced by init_anim(), CREAnimationPanel::setAnimation(), and try_find_animation().

uint8 animations_struct::num_animations

How many different faces to animate

Definition at line 56 of file face.h.

Referenced by CREUtils::animationNode(), apply_anim_suffix(), CREAnimationControl::display(), esrv_send_animation(), init_anim(), and CREFacePanel::setFace().


The documentation for this struct was generated from the following file: