Crossfire Server, Branches 1.12
R18729
|
#include <player.h>
Data Fields | |
sint16 | last_dam |
sint16 | last_grace |
sint16 | last_sp |
struct client_spell * | next |
object * | spell |
This stores, for a spell a player knows, the last sp/gr/dam information sent to client.
sint16 client_spell::last_dam |
Definition at line 115 of file player.h.
Referenced by append_spell(), and esrv_update_spells().
sint16 client_spell::last_grace |
Definition at line 114 of file player.h.
Referenced by append_spell(), and esrv_update_spells().
sint16 client_spell::last_sp |
Definition at line 113 of file player.h.
Referenced by append_spell(), and esrv_update_spells().
struct client_spell* client_spell::next |
Definition at line 116 of file player.h.
Referenced by clear_player(), and get_client_spell_state().
object* client_spell::spell |
Definition at line 112 of file player.h.
Referenced by get_client_spell_state().