Crossfire Server, Branches 1.12  R18729
new_face_struct Struct Reference

#include <face.h>

+ Collaboration diagram for new_face_struct:

Data Fields

uint8 magicmap
 
const char * name
 
uint16 number
 
uint16 smoothface
 
uint8 visibility
 

Detailed Description

New face structure - this enforces the notion that data is face by face only - you can not change the color of an item - you need to instead create a new face with that color.

Definition at line 42 of file face.h.

Field Documentation

uint8 new_face_struct::magicmap

Color to show this in magic map

Definition at line 46 of file face.h.

Referenced by magic_mapping_mark(), magic_mapping_mark_recursive(), read_bmap_names(), read_face_data(), and CREFacePanel::setFace().

const char* new_face_struct::name

Face name, as used by archetypes and such.

Definition at line 48 of file face.h.

Referenced by CREUtils::faceNode(), main(), read_bmap_names(), send_smooth(), and set_object_face_other().

uint16 new_face_struct::smoothface

Smoothed face for this, (uint16)-1 for none.

Definition at line 47 of file face.h.

Referenced by find_smooth(), read_bmap_names(), and read_smooth().

uint8 new_face_struct::visibility

Definition at line 45 of file face.h.

Referenced by add_face_layer(), read_bmap_names(), and read_face_data().


The documentation for this struct was generated from the following file: