Crossfire Server, Branches 1.12  R18729
stubs_random.c
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1 
7 #include <global.h>
8 
10 }
11 
12 void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *txt) {
13  fprintf(logfile, "%s\n", txt);
14 }
15 
16 void move_firewall(object *ob) {
17 }
18 
19 void emergency_save(int x) {
20 }
21 
22 void clean_tmp_files(void) {
23 }
24 
25 void esrv_send_item(object *ob, object *obx) {
26 }
27 
28 void dragon_ability_gain(object *ob, int x, int y) {
29 }
30 
32 }
33 
34 object *find_skill_by_number(object *who, int skillno) {
35  return NULL;
36 }
37 
38 void esrv_del_item(player *pl, int tag) {
39 }
40 
42 }
43 
44 void monster_check_apply(object *ob, object *obt) {
45 }
46 
47 void trap_adjust(object *ob, int x) {
48 }
EXTERN FILE * logfile
Definition: global.h:220
Definition: player.h:146
void monster_check_apply(object *ob, object *obt)
Definition: stubs_random.c:44
void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *txt)
Definition: stubs_random.c:12
void esrv_send_item(object *ob, object *obx)
Definition: stubs_random.c:25
void fix_auto_apply(mapstruct *m)
Definition: stubs_random.c:9
void trap_adjust(object *ob, int x)
Definition: stubs_random.c:47
void esrv_del_item(player *pl, int tag)
Definition: stubs_random.c:38
void dragon_ability_gain(object *ob, int x, int y)
Definition: stubs_random.c:28
unsigned char uint8
Definition: global.h:75
static const flag_definition flags[]
void clean_tmp_files(void)
Definition: stubs_random.c:22
void set_darkness_map(mapstruct *m)
Definition: stubs_random.c:31
void move_firewall(object *ob)
Definition: stubs_random.c:16
object * find_skill_by_number(object *who, int skillno)
Definition: stubs_random.c:34
void emergency_save(int x)
Definition: stubs_random.c:19
Definition: map.h:346
void esrv_update_spells(player *pl)
Definition: stubs_random.c:41