Crossfire Server, Branches 1.12  R18729
stubs_socket.c
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1 
7 #include <global.h>
8 
10 }
11 
12 void move_firewall(object *ob) {
13 }
14 
15 void emergency_save(int x) {
16 }
17 
18 void clean_tmp_files(void) {
19 }
20 
21 void esrv_send_item(object *ob, object *obx) {
22 }
23 
24 void dragon_ability_gain(object *ob, int x, int y) {
25 }
26 
28 }
29 
30 object *find_skill_by_number(object *who, int skillno) {
31  return NULL;
32 }
33 
34 void esrv_del_item(player *pl, int tag) {
35 }
36 
38 }
39 
40 void monster_check_apply(object *ob, object *obt) {
41 }
42 
43 void trap_adjust(object *ob, int x) {
44 }
Definition: player.h:146
void set_darkness_map(mapstruct *m)
Definition: stubs_socket.c:27
void trap_adjust(object *ob, int x)
Definition: stubs_socket.c:43
void fix_auto_apply(mapstruct *m)
Definition: stubs_socket.c:9
void esrv_del_item(player *pl, int tag)
Definition: stubs_socket.c:34
void clean_tmp_files(void)
Definition: stubs_socket.c:18
object * find_skill_by_number(object *who, int skillno)
Definition: stubs_socket.c:30
void monster_check_apply(object *ob, object *obt)
Definition: stubs_socket.c:40
void emergency_save(int x)
Definition: stubs_socket.c:15
Definition: map.h:346
void esrv_update_spells(player *pl)
Definition: stubs_socket.c:37
void move_firewall(object *ob)
Definition: stubs_socket.c:12
void esrv_send_item(object *ob, object *obx)
Definition: stubs_socket.c:21
void dragon_ability_gain(object *ob, int x, int y)
Definition: stubs_socket.c:24