void set_darkness_map(mapstruct *m)
void trap_adjust(object *ob, int x)
void fix_auto_apply(mapstruct *m)
void esrv_del_item(player *pl, int tag)
void clean_tmp_files(void)
object * find_skill_by_number(object *who, int skillno)
void monster_check_apply(object *ob, object *obt)
void emergency_save(int x)
void esrv_update_spells(player *pl)
void move_firewall(object *ob)
void esrv_send_item(object *ob, object *obx)
void dragon_ability_gain(object *ob, int x, int y)