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Crossfire Server, Branch 1.12
R12190
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The implementation of the Scroll class of objects. More...
#include <global.h>#include <ob_methods.h>#include <ob_types.h>#include <sounds.h>#include <sproto.h>
Go to the source code of this file.
Functions | |
| void | init_type_scroll (void) |
| Initializer for the scroll object type. | |
| static method_ret | scroll_type_apply (ob_methods *context, object *scroll, object *applier, int aflags) |
| Handles reading a spell scroll. | |
The implementation of the Scroll class of objects.
Definition in file scroll.c.
| void init_type_scroll | ( | void | ) |
Initializer for the scroll object type.
Definition at line 37 of file scroll.c.
References register_apply(), SCROLL, and scroll_type_apply().
Referenced by register_all_ob_types().


| static method_ret scroll_type_apply | ( | ob_methods * | context, |
| object * | scroll, | ||
| object * | applier, | ||
| int | aflags | ||
| ) | [static] |
Handles reading a spell scroll.
| context | The method context |
| scroll | The scroll to apply |
| applier | The object attempting to apply the scroll |
| aflags | Special flags (always apply/unapply) |
should handle scroll failure differently if god-like scroll.
Tweak failure parameters.
Definition at line 57 of file scroll.c.
References calc_skill_exp(), cast_spell(), change_exp(), decrease_ob, die_roll(), draw_ext_info(), draw_ext_info_format(), find_skill_by_name(), FLAG_BLESSED, FLAG_BLIND, FLAG_CURSED, FLAG_DAMNED, FLAG_IDENTIFIED, FLAG_WIZ, identify(), MAX, METHOD_OK, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, MSG_TYPE_APPLY_FAILURE, MSG_TYPE_APPLY_SUCCESS, NDI_BLACK, NDI_UNIQUE, PLAYER, QUERY_FLAG, rndm(), scroll_failure(), settings, SK_LITERACY, skill_names, SPELL, Settings::spell_failure_effects, and TRUE.
Referenced by init_type_scroll().


1.7.6.1