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Crossfire Server, Branch 1.12
R12190
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Represents the ingame time. More...
#include <tod.h>
Data Fields | |
| int | day |
| int | dayofweek |
| int | hour |
| int | minute |
| int | month |
| int | periodofday |
| int | season |
| int | weekofmonth |
| int | year |
| int _timeofday::day |
Definition at line 64 of file tod.h.
Referenced by format_time(), get_tod(), getTime(), print_tod(), and store_time().
Definition at line 65 of file tod.h.
Referenced by get_tod(), getTime(), and print_tod().
| int _timeofday::hour |
Definition at line 66 of file tod.h.
Referenced by clock_type_apply(), dawn_to_dusk(), format_time(), get_tod(), getTime(), print_tod(), set_darkness_map(), and store_time().
Definition at line 67 of file tod.h.
Referenced by clock_type_apply(), format_time(), get_tod(), getTime(), print_tod(), and store_time().
Definition at line 63 of file tod.h.
Referenced by format_time(), get_tod(), getTime(), print_tod(), and store_time().
Definition at line 69 of file tod.h.
Referenced by dawn_to_dusk(), get_tod(), getTime(), print_tod(), and set_darkness_map().
| int _timeofday::year |
Definition at line 62 of file tod.h.
Referenced by format_time(), get_tod(), getTime(), print_tod(), and store_time().
1.7.6.1