#include <random_map.h>
Data Fields | |
char | wallstyle [RM_SIZE] |
char | wall_name [RM_SIZE] |
char | floorstyle [RM_SIZE] |
char | monsterstyle [RM_SIZE] |
char | treasurestyle [RM_SIZE] |
char | layoutstyle [RM_SIZE] |
char | doorstyle [RM_SIZE] |
char | decorstyle [RM_SIZE] |
char | origin_map [RM_SIZE] |
char | final_map [RM_SIZE] |
char | final_exit_archetype [RM_SIZE] |
char | exitstyle [RM_SIZE] |
char | this_map [RM_SIZE] |
char | exit_on_final_map [RM_SIZE] |
char | dungeon_name [RM_SIZE] |
int | Xsize |
int | Ysize |
int | expand2x |
int | layoutoptions1 |
int | layoutoptions2 |
int | layoutoptions3 |
int | symmetry |
int | difficulty |
int | difficulty_given |
float | difficulty_increase |
int | dungeon_level |
int | dungeon_depth |
int | decoroptions |
int | orientation |
int | origin_y |
int | origin_x |
int | random_seed |
int | map_layout_style |
long unsigned int | total_map_hp |
int | treasureoptions |
int | symmetry_used |
struct regiondef * | region |
int | multiple_floors |
Definition at line 42 of file random_map.h.
int decoroptions |
Definition at line 71 of file random_map.h.
char decorstyle[RM_SIZE] |
Definition at line 50 of file random_map.h.
int difficulty |
Definition at line 66 of file random_map.h.
int difficulty_given |
Definition at line 67 of file random_map.h.
float difficulty_increase |
Definition at line 68 of file random_map.h.
char doorstyle[RM_SIZE] |
Definition at line 49 of file random_map.h.
int dungeon_depth |
Definition at line 70 of file random_map.h.
int dungeon_level |
Definition at line 69 of file random_map.h.
char dungeon_name[RM_SIZE] |
Definition at line 57 of file random_map.h.
char exit_on_final_map[RM_SIZE] |
Definition at line 56 of file random_map.h.
char exitstyle[RM_SIZE] |
Definition at line 54 of file random_map.h.
int expand2x |
Definition at line 61 of file random_map.h.
char final_exit_archetype[RM_SIZE] |
Definition at line 53 of file random_map.h.
char final_map[RM_SIZE] |
Definition at line 52 of file random_map.h.
char floorstyle[RM_SIZE] |
Definition at line 45 of file random_map.h.
int layoutoptions1 |
Definition at line 62 of file random_map.h.
int layoutoptions2 |
Definition at line 63 of file random_map.h.
int layoutoptions3 |
Definition at line 64 of file random_map.h.
char layoutstyle[RM_SIZE] |
Definition at line 48 of file random_map.h.
int map_layout_style |
Definition at line 76 of file random_map.h.
char monsterstyle[RM_SIZE] |
Definition at line 46 of file random_map.h.
int multiple_floors |
Definition at line 81 of file random_map.h.
int orientation |
Definition at line 72 of file random_map.h.
char origin_map[RM_SIZE] |
Definition at line 51 of file random_map.h.
int origin_x |
Definition at line 74 of file random_map.h.
int origin_y |
Definition at line 73 of file random_map.h.
int random_seed |
Definition at line 75 of file random_map.h.
Definition at line 80 of file random_map.h.
int symmetry |
Definition at line 65 of file random_map.h.
int symmetry_used |
Definition at line 79 of file random_map.h.
char this_map[RM_SIZE] |
Definition at line 55 of file random_map.h.
long unsigned int total_map_hp |
Definition at line 77 of file random_map.h.
int treasureoptions |
Definition at line 78 of file random_map.h.
char treasurestyle[RM_SIZE] |
Definition at line 47 of file random_map.h.
char wall_name[RM_SIZE] |
Definition at line 44 of file random_map.h.
char wallstyle[RM_SIZE] |
Definition at line 43 of file random_map.h.
int Xsize |
Definition at line 59 of file random_map.h.
int Ysize |
Definition at line 60 of file random_map.h.