#include <random_map.h>

Data Fields | |
| char | wallstyle [RM_SIZE] |
| char | wall_name [RM_SIZE] |
| char | floorstyle [RM_SIZE] |
| char | monsterstyle [RM_SIZE] |
| char | treasurestyle [RM_SIZE] |
| char | layoutstyle [RM_SIZE] |
| char | doorstyle [RM_SIZE] |
| char | decorstyle [RM_SIZE] |
| char | origin_map [RM_SIZE] |
| char | final_map [RM_SIZE] |
| char | final_exit_archetype [RM_SIZE] |
| char | exitstyle [RM_SIZE] |
| char | this_map [RM_SIZE] |
| char | exit_on_final_map [RM_SIZE] |
| char | dungeon_name [RM_SIZE] |
| int | Xsize |
| int | Ysize |
| int | expand2x |
| int | layoutoptions1 |
| int | layoutoptions2 |
| int | layoutoptions3 |
| int | symmetry |
| int | difficulty |
| int | difficulty_given |
| float | difficulty_increase |
| int | dungeon_level |
| int | dungeon_depth |
| int | decoroptions |
| int | orientation |
| int | origin_y |
| int | origin_x |
| int | random_seed |
| int | map_layout_style |
| long unsigned int | total_map_hp |
| int | treasureoptions |
| int | symmetry_used |
| struct regiondef * | region |
| int | multiple_floors |
Definition at line 42 of file random_map.h.
| int decoroptions |
Definition at line 71 of file random_map.h.
| char decorstyle[RM_SIZE] |
Definition at line 50 of file random_map.h.
| int difficulty |
Definition at line 66 of file random_map.h.
| int difficulty_given |
Definition at line 67 of file random_map.h.
| float difficulty_increase |
Definition at line 68 of file random_map.h.
| char doorstyle[RM_SIZE] |
Definition at line 49 of file random_map.h.
| int dungeon_depth |
Definition at line 70 of file random_map.h.
| int dungeon_level |
Definition at line 69 of file random_map.h.
| char dungeon_name[RM_SIZE] |
Definition at line 57 of file random_map.h.
| char exit_on_final_map[RM_SIZE] |
Definition at line 56 of file random_map.h.
| char exitstyle[RM_SIZE] |
Definition at line 54 of file random_map.h.
| int expand2x |
Definition at line 61 of file random_map.h.
| char final_exit_archetype[RM_SIZE] |
Definition at line 53 of file random_map.h.
| char final_map[RM_SIZE] |
Definition at line 52 of file random_map.h.
| char floorstyle[RM_SIZE] |
Definition at line 45 of file random_map.h.
| int layoutoptions1 |
Definition at line 62 of file random_map.h.
| int layoutoptions2 |
Definition at line 63 of file random_map.h.
| int layoutoptions3 |
Definition at line 64 of file random_map.h.
| char layoutstyle[RM_SIZE] |
Definition at line 48 of file random_map.h.
| int map_layout_style |
Definition at line 76 of file random_map.h.
| char monsterstyle[RM_SIZE] |
Definition at line 46 of file random_map.h.
| int multiple_floors |
Definition at line 81 of file random_map.h.
| int orientation |
Definition at line 72 of file random_map.h.
| char origin_map[RM_SIZE] |
Definition at line 51 of file random_map.h.
| int origin_x |
Definition at line 74 of file random_map.h.
| int origin_y |
Definition at line 73 of file random_map.h.
| int random_seed |
Definition at line 75 of file random_map.h.
Definition at line 80 of file random_map.h.
| int symmetry |
Definition at line 65 of file random_map.h.
| int symmetry_used |
Definition at line 79 of file random_map.h.
| char this_map[RM_SIZE] |
Definition at line 55 of file random_map.h.
| long unsigned int total_map_hp |
Definition at line 77 of file random_map.h.
| int treasureoptions |
Definition at line 78 of file random_map.h.
| char treasurestyle[RM_SIZE] |
Definition at line 47 of file random_map.h.
| char wall_name[RM_SIZE] |
Definition at line 44 of file random_map.h.
| char wallstyle[RM_SIZE] |
Definition at line 43 of file random_map.h.
| int Xsize |
Definition at line 59 of file random_map.h.
| int Ysize |
Definition at line 60 of file random_map.h.
1.5.8