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Crossfire Server, Branch 1.12
R12190
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Options for a map. More...

Data Fields | |
| int | archetypes_count |
| Number of items in available_archetypes. | |
| const char *const * | available_archetypes |
| What archetypes can we chose from for an NPC? | |
| int | count_points |
| How many items in points. | |
| int | count_zones |
| How many items in zones. | |
| const char * | mapname |
| Map path. | |
| const spawn_point * | points |
| Points to spawn from when there is a player on the map. | |
| int | population |
| Maximum of NPCs to add at load time. | |
| const spawn_zone * | zones |
| Zones where to spawn at load time. | |
Options for a map.
Definition at line 127 of file citylife.c.
Number of items in available_archetypes.
Definition at line 135 of file citylife.c.
Referenced by get_npc().
| const char* const* mapzone::available_archetypes |
What archetypes can we chose from for an NPC?
Definition at line 134 of file citylife.c.
Referenced by get_npc().
How many items in points.
Definition at line 129 of file citylife.c.
Referenced by add_npc_to_point(), add_npc_to_random_map(), and get_zone_for_map().
How many items in zones.
Definition at line 131 of file citylife.c.
Referenced by add_npc_to_zone().
| const char* mapzone::mapname |
Map path.
Definition at line 133 of file citylife.c.
| const spawn_point* mapzone::points |
Points to spawn from when there is a player on the map.
Definition at line 128 of file citylife.c.
Referenced by add_npc_to_point().
Maximum of NPCs to add at load time.
Definition at line 132 of file citylife.c.
Referenced by add_npcs_to_map().
| const spawn_zone* mapzone::zones |
Zones where to spawn at load time.
Definition at line 130 of file citylife.c.
Referenced by add_npc_to_zone().
1.7.6.1