Crossfire Server, Trunk
AnimationPanel.h
Go to the documentation of this file.
1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #ifndef ANIMATION_PANEL_H
14 #define ANIMATION_PANEL_H
15 
16 #include <QObject>
17 #include <QtWidgets>
18 #include "global.h"
19 #include "image.h"
21 
22 class AnimationControl;
23 class AssetModel;
25 
29 class AnimationPanel : public AssetTWrapperPanel<Animations> {
30  Q_OBJECT
31 
32 public:
33  AnimationPanel(QWidget* parent, AssetModel *assets);
34  virtual void updateItem() override;
35 
36 protected:
37  QTreeWidget* myFaces;
39 };
40 
41 #endif // ANIMATION_PANEL_H
global.h
AnimationPanel::AnimationPanel
AnimationPanel(QWidget *parent, AssetModel *assets)
Definition: AnimationPanel.cpp:31
AnimationPanel
Definition: AnimationPanel.h:29
AssetTWrapperPanel
Definition: AssetWrapperPanel.h:91
UseFilterAssetModel
Definition: AssetModel.h:58
AssetModel
Definition: AssetModel.h:29
image.h
AnimationPanel::updateItem
virtual void updateItem() override
Definition: AnimationPanel.cpp:42
AssetWrapperPanel.h
AnimationPanel::myFaces
QTreeWidget * myFaces
Definition: AnimationPanel.h:37
AnimationPanel::myDisplay
AnimationControl * myDisplay
Definition: AnimationPanel.h:38
AnimationControl
Definition: AnimationControl.h:27