Crossfire Server, Trunk
AssetLoader.h
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2020-2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef ASSETLOADER_H
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#define ASSETLOADER_H
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#include <string>
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#include "
AssetsTracker.h
"
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#include "
bufferreader.h
"
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class
AssetLoader
{
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public
:
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virtual
~AssetLoader
() { };
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virtual
bool
willLoad
(
const
std::string &
filename
) = 0;
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virtual
void
load
(
BufferReader
*reader,
const
std::string &
filename
) = 0;
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};
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#endif
/* ASSETLOADER_H */
AssetLoader::load
virtual void load(BufferReader *reader, const std::string &filename)=0
AssetLoader::willLoad
virtual bool willLoad(const std::string &filename)=0
AssetLoader
Definition:
AssetLoader.h:24
npc_dialog.filename
filename
Definition:
npc_dialog.py:99
AssetsTracker.h
bufferreader.h
AssetLoader::~AssetLoader
virtual ~AssetLoader()
Definition:
AssetLoader.h:28
BufferReader
Definition:
bufferreader.cpp:21
crossfire-crossfire-server
include
AssetLoader.h
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