Crossfire Server, Trunk
AssetTextEdit.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef ASSET_TEXT_EDIT_H
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#define ASSET_TEXT_EDIT_H
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#include <QTextEdit>
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class
AssetFieldCompleter
;
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class
AssetTextEdit
:
public
QTextEdit {
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Q_OBJECT
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public
:
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AssetTextEdit
(QWidget *parent);
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protected
:
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virtual
void
keyPressEvent
(QKeyEvent *e)
override
;
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private
:
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AssetFieldCompleter
*
myCompleter
;
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QString
textUnderCursor
()
const
;
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private
slots:
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void
insertCompletion
(
const
QString &completion);
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};
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#endif
/* ASSET_TEXT_EDIT_H */
AssetTextEdit
Definition:
AssetTextEdit.h:25
AssetTextEdit::keyPressEvent
virtual void keyPressEvent(QKeyEvent *e) override
Definition:
AssetTextEdit.cpp:26
AssetFieldCompleter
Definition:
AssetFieldCompleter.h:25
AssetTextEdit::AssetTextEdit
AssetTextEdit(QWidget *parent)
Definition:
AssetTextEdit.cpp:17
AssetTextEdit::myCompleter
AssetFieldCompleter * myCompleter
Definition:
AssetTextEdit.h:39
AssetTextEdit::insertCompletion
void insertCompletion(const QString &completion)
Definition:
AssetTextEdit.cpp:54
AssetTextEdit::textUnderCursor
QString textUnderCursor() const
Definition:
AssetTextEdit.cpp:63
crossfire-crossfire-server
utils
cre
AssetTextEdit.h
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