Crossfire Server, Trunk
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#include <string>
#include <map>
#include <set>
#include <algorithm>
#include <functional>
Go to the source code of this file.
Data Structures | |
class | AssetsCollection< T, Key > |
Functions | |
template<class T , class Key > | |
T * | asset_create (const Key &) |
template<class T > | |
void | asset_destroy (T *) |
T* asset_create | ( | const Key & | ) |
Create an asset with the specified key.
key. |
void asset_destroy | ( | T * | ) |
Destroy an asset.
asset | to destroy. |
Referenced by AssetsCollection< Animations >::clear().