Crossfire Server, Trunk
CRESettingsDialog.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef CLASS_CRE_SETTINGS_DIALOG_H
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#define CLASS_CRE_SETTINGS_DIALOG_H
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#include <QDialog>
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class
QLineEdit;
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class
CRESettings
;
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class
CRESettingsDialog
:
public
QDialog
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{
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Q_OBJECT
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public
:
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CRESettingsDialog
(
CRESettings
*
settings
);
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QString
mapCache
()
const
;
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protected
:
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QLineEdit*
myMapCache
;
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};
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#endif // CLASS_CRE_SETTINGS_DIALOG_H
settings
struct Settings settings
Definition:
init.cpp:139
CRESettingsDialog::mapCache
QString mapCache() const
Definition:
CRESettingsDialog.cpp:45
CRESettingsDialog::CRESettingsDialog
CRESettingsDialog(CRESettings *settings)
Definition:
CRESettingsDialog.cpp:17
CRESettingsDialog::myMapCache
QLineEdit * myMapCache
Definition:
CRESettingsDialog.h:30
CRESettingsDialog
Definition:
CRESettingsDialog.h:21
CRESettings
Definition:
CRESettings.h:21
crossfire-crossfire-server
utils
cre
CRESettingsDialog.h
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