Crossfire Server, Trunk
init.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 1999-2014 Mark Wedel and the Crossfire Development Team
5  * Copyright (c) 1992 Frank Tore Johansen
6  *
7  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
8  * welcome to redistribute it under certain conditions. For details, please
9  * see COPYING and LICENSE.
10  *
11  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
12  */
13 
19 #include "global.h"
20 
21 #include <stdlib.h>
22 #include <string.h>
23 
24 #include "object.h"
25 #include "output_file.h"
26 
27 #include "assets.h"
28 #include "AssetsManager.h"
29 
31 const char *const resist_save[NROFATTACKS] = {
32  "physical ", "magic ", "fire ", "electricity ", "cold ", "confusion ", "acid ",
33  "drain ", "weaponmagic ", "ghosthit ", "poison ", "slow ", "paralyze ",
34  "turn_undead ", "fear ", "cancellation ", "deplete ", "death ", "chaos ",
35  "counterspell ", "godpower ", "holyword ", "blind ", "internal ", "life_stealing ",
36  "disease "
37 };
38 
40 const char *const attacktype_desc[NROFATTACKS] = {
41  "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",
42  "drain", "weapon magic", "ghost hit", "poison", "slow", "paralyze",
43  "turn undead", "fear", "cancellation", "deplete", "death", "chaos",
44  "counterspell", "god power", "holy word", "blind", "internal", "life stealing",
45  "disease"
46 };
47 
49 const char *const resist_plus[NROFATTACKS] = {
50  "armour", "resist magic", "resist fire", "resist electricity", "resist cold",
51  "resist confusion", "resist acid", "resist drain",
52  "resist weaponmagic", "resist ghosthit", "resist poison", "resist slow",
53  "resist paralyzation", "resist turn undead", "resist fear",
54  "resist cancellation", "resist depletion", "resist death", "resist chaos",
55  "resist counterspell", "resist god power", "resist holy word",
56  "resist blindness", "resist internal", "resist life stealing",
57  "resist diseases"
58 };
59 
61 const char *const resist_color[NROFATTACKS] = {
62  "#FF15CD", "#930C76", "red", "blue", "#2CFFFF", NULL, NULL, NULL, NULL, NULL, "green", NULL, NULL,
63  NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
64 };
65 
70 const char *const change_resist_msg[NROFATTACKS] = {
71  "physical", "magic", "fire", "electricity", "cold", "confusion", "acid",
72  "draining", "weapon magic", "ghosts", "poison", "slow", "paralyze",
73  "turn undead", "fear", "cancellation", "depletion", "death attacks", "chaos",
74  "counterspell", "god power", "holy word", "blinding attacks", "internal",
75  "life stealing", "disease"
76 };
77 
79 
82  { AT_PHYSICAL, 0 },
83  { AT_PHYSICAL, 0 }, /*face = explosion*/
84  { AT_PHYSICAL, 0 },
85  { AT_MAGIC, 1 },
86  { AT_MAGIC, 1 }, /* face = last-burnout */
87  { AT_MAGIC, 1 },
88  { AT_FIRE, 2 },
89  { AT_FIRE, 2 }, /* face = fire.... */
90  { AT_FIRE, 2 },
91  { AT_ELECTRICITY, 3 },
92  { AT_ELECTRICITY, 3 }, /* ball_lightning */
93  { AT_ELECTRICITY, 3 },
94  { AT_COLD, 4 },
95  { AT_COLD, 4 }, /* face=icestorm*/
96  { AT_COLD, 4 },
97  { AT_CONFUSION, 5 },
98  { AT_POISON, 7 },
99  { AT_POISON, 7 }, /* face = acid sphere. generator */
100  { AT_POISON, 7 }, /* poisoncloud face */
101  { AT_SLOW, 8 },
102  { AT_PARALYZE, 9 },
103  { AT_FEAR, 10 }
104 };
105 
108 std::vector<region *> all_regions;
114 FILE *logfile;
115 int exiting;
123 long ob_count;
124 
125 const char *undead_name; /* Used in hit_player() in main.c */
128 std::vector<materialtype_t *> materials;
129 
130 static void init_environ(void);
131 static void init_defaults(void);
132 static void init_dynamic(void);
133 static void init_clocks(void);
134 
135 /*
136  * Default values for settings.
137  * Anything with non-zero defaults in include/global.h must be set here.
138  */
139 struct Settings settings = {
140  .logfilename = nullptr,
141  .csport = CSPORT,
142  .debug = llevInfo,
143  .log_callback = nullptr,
144  .dumpvalues = 0,
145  .dumparg = nullptr,
146  .confdir = CONFDIR,
147  .datadir = DATADIR,
148  .localdir = LOCALDIR,
149  .playerdir = PLAYERDIR,
150  .mapdir = MAPDIR,
151  .regions = REGIONS,
152  .uniquedir = UNIQUE_DIR,
153  .templatedir = TEMPLATE_DIR,
154  .tmpdir = TMPDIR,
155  .stat_loss_on_death = STAT_LOSS_ON_DEATH,
156  .pk_luck_penalty = PK_LUCK_PENALTY,
157  .permanent_exp_ratio = PERMANENT_EXPERIENCE_RATIO,
158  .death_penalty_ratio = DEATH_PENALTY_RATIO,
159  .death_penalty_level = DEATH_PENALTY_LEVEL,
160  .balanced_stat_loss = BALANCED_STAT_LOSS,
161  .not_permadeth = NOT_PERMADETH,
162  .simple_exp = SIMPLE_EXP,
163  .reset_loc_time = RESET_LOCATION_TIME,
164  .set_title = SET_TITLE,
165  .resurrection = RESURRECTION,
166  .search_items = SEARCH_ITEMS,
167  .spell_encumbrance = SPELL_ENCUMBRANCE,
168  .spell_failure_effects = SPELL_FAILURE_EFFECTS,
169  .casting_time = CASTING_TIME,
170  .real_wiz = REAL_WIZ,
171  .recycle_tmp_maps = RECYCLE_TMP_MAPS,
172  .always_show_hp = ALWAYS_SHOW_HP,
173  .spellpoint_level_depend = SPELLPOINT_LEVEL_DEPEND,
174  .set_friendly_fire = SET_FRIENDLY_FIRE,
175  .who_format = { 0 },
176  .who_wiz_format = { 0 },
177  .motd = MOTD,
178  .rules = "rules",
179  .news = "news",
180  .meta_on = false,
181  .meta_server = { 0 },
182  .meta_host = { 0 },
183  .meta_port = 0,
184  .meta_comment = { 0 },
185  .worldmapstartx = 0,
186  .worldmapstarty = 0,
187  .worldmaptilesx = 0,
188  .worldmaptilesy = 0,
189  .worldmaptilesizex = 0,
190  .worldmaptilesizey = 0,
191  .fastclock = 0,
192  .emergency_mapname = nullptr,
193  .emergency_x = EMERGENCY_X,
194  .emergency_y = EMERGENCY_Y,
195  .max_level = 0,
196  .item_power_factor = 1.0,
197  /* Armor enchantment stuff */
198  .armor_max_enchant = ARMOR_MAX_ENCHANT,
199  .armor_weight_reduction = ARMOR_WEIGHT_REDUCTION,
200  .armor_weight_linear = ARMOR_WEIGHT_LINEAR,
201  .armor_speed_improvement = ARMOR_SPEED_IMPROVEMENT,
202  .armor_speed_linear = ARMOR_SPEED_LINEAR,
203  .no_player_stealing = 1,
204  .create_home_portals = 0,
205  .personalized_blessings = 1,
206  .pk_max_experience = 5000000,
207  .pk_max_experience_percent = 10,
208  .allow_denied_spells_writing = 0,
209  .allow_broken_converters = 0,
210  .log_timestamp = 0,
211  .log_timestamp_format = nullptr,
212  .starting_stat_min = 3,
213  .starting_stat_max = 18,
214  .starting_stat_points = 85,
215  .roll_stat_points = 115,
216  .max_stat = 0, /* max_stat - will be loaded from stats file */
217  .special_break_map = 1, /* 1 for historical reasons */
218  .disabled_plugins = { },
219  .ignore_plugin_compatibility = 0,
220  .account_block_create = 0,
221  .account_trusted_host = nullptr,
222  .crypt_mode = 0,
223  .min_name = 0,
224  .hooks_count = 0,
225  .hooks_filename = { nullptr },
226  .hooks = { nullptr },
227  .ignore_assets_errors = 0,
228  .assets_tracker = nullptr,
229  .fatal_hook = nullptr,
230  .stat_file = nullptr,
231 };
232 
234 
240 const char *const spellpathnames[NRSPELLPATHS] = {
241  "Protection",
242  "Fire",
243  "Frost",
244  "Electricity",
245  "Missiles",
246  "Self",
247  "Summoning",
248  "Abjuration",
249  "Restoration",
250  "Detonation",
251  "Mind",
252  "Creation",
253  "Teleportation",
254  "Information",
255  "Transmutation",
256  "Transferrence",
257  "Turning",
258  "Wounding",
259  "Death",
260  "Light"
261 };
262 
263 
275 static void init_emergency_mappath(void) {
276  char filename[MAX_BUF], tmpbuf[MAX_BUF];
277  FILE *fp;
278  int online = 0;
279 
281 
282  /* If this file doesn't exist, not a big deal */
283  snprintf(filename, sizeof(filename), "%s/%s/.emergency", settings.datadir, settings.mapdir);
284  fp = fopen(filename, "r");
285  if (fp != NULL) {
286  while (fgets(tmpbuf, MAX_BUF-1, fp)) {
287  if (tmpbuf[0] == '#')
288  continue; /* ignore comments */
289 
290  if (online == 0) {
291  tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
294  } else if (online == 1) {
295  settings.emergency_x = atoi(tmpbuf);
296  } else if (online == 2) {
297  settings.emergency_y = atoi(tmpbuf);
298  }
299  online++;
300  if (online > 2)
301  break;
302  }
303  fclose(fp);
304  if (online <= 2)
305  LOG(llevError, "Online read partial data from %s\n", filename);
306  LOG(llevDebug, "emergency map set to %s (%d, %d)\n",
309  }
310 }
311 
312 void load_assets(void) {
314  assets_end_load();
315 }
316 
324 void init_library(void) {
325  init_environ();
326  init_hash_table();
327  init_globals();
328  init_stats(); /* Needs to be fairly early, since the loader will check
329  * against the settings.max_stat value */
330 
331  for (int mess = 0; mess < MAXATTACKMESS; mess++) {
332  for (int level = 0; level < MAXATTACKMESS; level++) {
333  attack_mess[mess][level].level = -1;
334  attack_mess[mess][level].buf1 = NULL;
335  attack_mess[mess][level].buf2 = NULL;
336  attack_mess[mess][level].buf3 = NULL;
337  }
338  }
339 
340  assets_init();
341  i18n_init();
342  init_objects();
343  init_block();
344 
345  load_assets();
346 
347  init_clocks();
349  init_experience();
350 
351  if (getManager()->dumpUndefined() > 0 && !settings.ignore_assets_errors) {
352  LOG(llevError, "Assets errors, please fix and restart.\n");
354  }
355 
356  init_dynamic();
357 }
358 
364 static void init_environ(void) {
365  char *cp;
366 
367  cp = getenv("CROSSFIRE_LIBDIR");
368  if (cp)
369  settings.datadir = cp;
370  cp = getenv("CROSSFIRE_LOCALDIR");
371  if (cp)
372  settings.localdir = cp;
373  cp = getenv("CROSSFIRE_PLAYERDIR");
374  if (cp)
375  settings.playerdir = cp;
376  cp = getenv("CROSSFIRE_MAPDIR");
377  if (cp)
378  settings.mapdir = cp;
379  cp = getenv("CROSSFIRE_UNIQUEDIR");
380  if (cp)
381  settings.uniquedir = cp;
382  cp = getenv("CROSSFIRE_TEMPLATEDIR");
383  if (cp)
384  settings.templatedir = cp;
385  cp = getenv("CROSSFIRE_TMPDIR");
386  if (cp)
387  settings.tmpdir = cp;
388 }
389 
396 void init_globals(void) {
397  memset(&statistics, 0, sizeof(struct Statistics));
398 
399  /* Log to stderr by default. */
400  logfile = stderr;
401 
402  /* Try to open the log file specified on the command-line. */
403  if (settings.logfilename != NULL) {
404  logfile = fopen(settings.logfilename, "a");
405 
406  /* If writable, set buffer mode to per-line. */
407  if (logfile != NULL) {
408  setvbuf(logfile, NULL, _IOLBF, 0);
409  } else {
410  logfile = stderr;
411 
412  LOG(llevError, "Could not open '%s' for logging.\n",
414  }
415  }
416 
417  exiting = 0;
418  first_player = NULL;
419  first_map = NULL;
420  first_artifactlist = NULL;
421  *first_map_ext_path = 0;
422  nrofartifacts = 0;
423  nrofallowedstr = 0;
424  undead_name = add_string("undead");
425  blocks_prayer = add_string("blocks_prayer");
427  init_defaults();
428 }
429 
440 void free_globals(void) {
441  int msg, attack;
442 
445  for (msg = 0; msg < NROFATTACKMESS; msg++)
446  for (attack = 0; attack < MAXATTACKMESS; attack++) {
447  free(attack_mess[msg][attack].buf1);
448  free(attack_mess[msg][attack].buf2);
449  free(attack_mess[msg][attack].buf3);
450  }
451 
453 
455  free_experience();
456 
457  for (auto region : all_regions) {
463  }
464  all_regions.clear();
465 
466  assets_free();
467 }
468 
473 static void init_defaults(void) {
474  nroferrors = 0;
475 }
476 
486 static void init_dynamic(void) {
488  if (!at) {
489  LOG(llevError, "You need a archetype for a legacy map, with type %d and subtype %d\n", MAP, MAP_TYPE_LEGACY);
491  }
492  if (EXIT_PATH(&at->clone)) {
493  mapstruct *first;
494 
496  first = ready_map_name(first_map_path, 0);
497  if (!first) {
498  LOG(llevError, "Initial map %s can't be found! Please ensure maps are correctly installed.\n", first_map_path);
499  LOG(llevError, "Unable to continue without initial map.\n");
501  }
502  delete_map(first);
503  } else {
504  LOG(llevError, "Legacy map must have a 'slaying' field!\n");
506  }
507 
509  LOG(llevError, "Can not find object of type MAP subtype MAP_TYPE_DEFAULT.\n");
510  LOG(llevError, "Are the archetype files up to date? Can not continue.\n");
512  }
513 }
514 
519 void write_todclock(void) {
520  char filename[MAX_BUF];
521  FILE *fp;
522  OutputFile of;
523 
524  snprintf(filename, sizeof(filename), "%s/clockdata", settings.localdir);
525  fp = of_open(&of, filename);
526  if (fp == NULL)
527  return;
528  fprintf(fp, "%lu", todtick);
529  of_close(&of);
530 }
531 
536 static void init_clocks(void) {
537  char filename[MAX_BUF];
538  FILE *fp;
539  static int has_been_done = 0;
540 
541  if (has_been_done)
542  return;
543  else
544  has_been_done = 1;
545 
546  snprintf(filename, sizeof(filename), "%s/clockdata", settings.localdir);
547  fp = fopen(filename, "r");
548  if (fp == NULL) {
549  LOG(llevError, "Can't open %s.\n", filename);
550  todtick = 0;
551  write_todclock();
552  return;
553  }
554  /* Read TOD and default to 0 on failure. */
555  if (fscanf(fp, "%lu", &todtick) == 1) {
556  LOG(llevDebug, "clockdata: todtick is %lu\n", todtick);
557  fclose(fp);
558  } else {
559  LOG(llevError, "Couldn't parse todtick, using default value 0\n");
560  todtick = 0;
561  fclose(fp);
562  write_todclock();
563  }
564 }
565 
572 void init_attackmess(BufferReader *reader, const char *filename) {
573  char *buf;
574  char *cp, *p;
575  int mess = -1, level;
576  int mode = 0, total = 0;
577 
578  level = 0;
579  while ((buf = bufferreader_next_line(reader)) != NULL) {
580  if (*buf == '#' || *buf == '\0')
581  continue;
582  /*
583  * Skip blanks -- strspn is slightly faster than a loop w/ optimization on
584  * Also, note we go from the beginning of the line again, since cp was at the end.
585  * While here, also skip tabs for more complete whitespace handling.
586  *
587  * SilverNexus 2018-01-21
588  */
589  cp = buf + strspn(buf, " \t");
590 
591  if (strncmp(cp, "TYPE:", 5) == 0) {
592  p = strtok(buf, ":");
593  p = strtok(NULL, ":");
594  if (mode == 1) {
595  attack_mess[mess][level].level = -1;
596  free(attack_mess[mess][level].buf1);
597  free(attack_mess[mess][level].buf2);
598  free(attack_mess[mess][level].buf3);
599  attack_mess[mess][level].buf1 = NULL;
600  attack_mess[mess][level].buf2 = NULL;
601  attack_mess[mess][level].buf3 = NULL;
602  }
603  level = 0;
604  mess = atoi(p);
605  mode = 1;
606  continue;
607  }
608  if (mode == 1) {
609  p = strtok(buf, "=");
610  attack_mess[mess][level].level = atoi(buf);
611  p = strtok(NULL, "=");
612  free(attack_mess[mess][level].buf1);
613  if (p != NULL)
614  attack_mess[mess][level].buf1 = strdup_local(p);
615  else
616  attack_mess[mess][level].buf1 = strdup_local("");
617  mode = 2;
618  continue;
619  } else if (mode == 2) {
620  p = strtok(buf, "=");
621  attack_mess[mess][level].level = atoi(buf);
622  p = strtok(NULL, "=");
623  free(attack_mess[mess][level].buf2);
624  if (p != NULL)
625  attack_mess[mess][level].buf2 = strdup_local(p);
626  else
627  attack_mess[mess][level].buf2 = strdup_local("");
628  mode = 3;
629  continue;
630  } else if (mode == 3) {
631  p = strtok(buf, "=");
632  attack_mess[mess][level].level = atoi(buf);
633  p = strtok(NULL, "=");
634  free(attack_mess[mess][level].buf3);
635  if (p != NULL)
636  attack_mess[mess][level].buf3 = strdup_local(p);
637  else
638  attack_mess[mess][level].buf3 = strdup_local("");
639  mode = 1;
640  level++;
641  total++;
642  continue;
643  }
644  }
645  LOG(llevDebug, "attackmsg %s: %d messages in %d categories\n", filename, total, mess+1);
646 }
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Definition: init.cpp:396
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Definition: object.cpp:327
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Definition: config.h:165
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Definition: attack.h:118
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